Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
The Tearing of the Veil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hanuman47" data-source="post: 2911772" data-attributes="member: 18349"><p><strong>Questions Answered</strong></p><p></p><p><span style="color: silver">I want to apologize for the confusion about characters and PbP mechanics. Most PbP games start with an out of character thread to hash out such details and questions. I had hoped that the PDF and emails would be sufficient to render this unnecessary, but it looks like there were several things I either didn’t think to cover or didn’t do so clearly enough.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Character descriptions:</strong> It was my intent for everyone to describe themselves in character. I guess I wasn't explicit enough about that when I said "tell us what our first impression of your character is" in the first post. Most of you gave at least a brief description in your first posts. If you haven’t yet done so (or want to expand on what you wrote), please include your description, <strong>as you want to be perceived by the other characters</strong> in an sblock labeled “Description” in your next post.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Character Sheets:</strong> My reason for having everyone post character sheets is so that they are here on the thread for easy reference and so that I can get a copy of any I don't have already. No one else has any particular need to look at them (see below).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Spoiler Blocks:</strong> Again, I was unclear about how to use these. In general, I use them 1) to set aside information that only a subset of the player characters would know or 2) to enclose large blocks of text that would otherwise cause lots of scrolling. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">I see that I created unnecessary confusion by not adhering to either of the above rules in my last post. I’ve fixed that now and will try in the future to be more consistent and make certain that the audience for spoiler blocks is readily apparent. In general, assume that a spoiler block in a player’s post is intended for the DM only unless otherwise labeled. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">There is of, course, nothing to prevent you from reading spoiler blocks that aren’t intended for you. I don’t have a particular problem with that; I trust everyone to be able to separate character knowledge from player knowledge. If there’s something that you really don’t want anyone else to see, email it to me.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Undead Abilities:</strong> Another thing I was unclear about in the first post is the amount of time that has passed since your deaths. Everyone died at midnight the Vult 16, 997 YK. The game started on Vult 28 (twelve days later). Now it is very early in the morning of Zarantyr 1, 998 YK (New Year’s Day). </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">My point is that you’ve had nearly two weeks to explore your condition, so you are reasonably familiar with what you can and cannot do. If you want to role-play discovering your abilities as you use them, that’s OK, too (you as a player know what you can do but it’s OK for your character to use an ability for the first time by instinct, for example). I’m going to assume that any undead who need to feed have done so recently (some of you actually even referred to having done so in your first posts or in emails to me). The “hunger clock” starts from the moment the game started – late night on Vult 28. Ghouls do not have to eat living flesh, but the fresher the better (and the flesh of sentients “tastes better” than that of non-sentients).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Assume you only know what other characters tell you about themselves, apart from the fact that everyone looks dead.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Conventions, Revisited: </strong> In general, I will type most game events in prose in white text (with colored text to denote speech). Silver text will used to discuss things in more mechanical terms. Meta-game issues will be in smaller silver text ({size=1}, if you’re curious about the syntax). Privileged information will be handled in sblocks or, if it’s something double ultra-secret, by email.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><strong>Rolling Dice:</strong> There's an online dice roller here: <a href="http://invisiblecastle.com/rolldice.py" target="_blank">http://invisiblecastle.com/rolldice.py</a>. It keeps all rolls for a particular character in a database and generates a hyperlink to the result - copy that hyperlink into your post. Here's my preferred format for die rolls:</span></p><p><span style="color: silver">Sample Check (@1d20+4) = {url=http://invisiblecastle.com/find.py?id=492990}21{/url} (as always, use [], not {} -- those are the keys next to the P key, Andrinor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Hopefully that clears some things up. If you still have questions, feel free to post (in silver and/or sblock) or email me.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Game update to follow.</span></p></blockquote><p></p>
[QUOTE="Hanuman47, post: 2911772, member: 18349"] [b]Questions Answered[/b] [color=silver]I want to apologize for the confusion about characters and PbP mechanics. Most PbP games start with an out of character thread to hash out such details and questions. I had hoped that the PDF and emails would be sufficient to render this unnecessary, but it looks like there were several things I either didn’t think to cover or didn’t do so clearly enough. [B]Character descriptions:[/B] It was my intent for everyone to describe themselves in character. I guess I wasn't explicit enough about that when I said "tell us what our first impression of your character is" in the first post. Most of you gave at least a brief description in your first posts. If you haven’t yet done so (or want to expand on what you wrote), please include your description, [b]as you want to be perceived by the other characters[/b] in an sblock labeled “Description” in your next post. [B]Character Sheets:[/B] My reason for having everyone post character sheets is so that they are here on the thread for easy reference and so that I can get a copy of any I don't have already. No one else has any particular need to look at them (see below). [B]Spoiler Blocks:[/B] Again, I was unclear about how to use these. In general, I use them 1) to set aside information that only a subset of the player characters would know or 2) to enclose large blocks of text that would otherwise cause lots of scrolling. I see that I created unnecessary confusion by not adhering to either of the above rules in my last post. I’ve fixed that now and will try in the future to be more consistent and make certain that the audience for spoiler blocks is readily apparent. In general, assume that a spoiler block in a player’s post is intended for the DM only unless otherwise labeled. There is of, course, nothing to prevent you from reading spoiler blocks that aren’t intended for you. I don’t have a particular problem with that; I trust everyone to be able to separate character knowledge from player knowledge. If there’s something that you really don’t want anyone else to see, email it to me. [B]Undead Abilities:[/B] Another thing I was unclear about in the first post is the amount of time that has passed since your deaths. Everyone died at midnight the Vult 16, 997 YK. The game started on Vult 28 (twelve days later). Now it is very early in the morning of Zarantyr 1, 998 YK (New Year’s Day). My point is that you’ve had nearly two weeks to explore your condition, so you are reasonably familiar with what you can and cannot do. If you want to role-play discovering your abilities as you use them, that’s OK, too (you as a player know what you can do but it’s OK for your character to use an ability for the first time by instinct, for example). I’m going to assume that any undead who need to feed have done so recently (some of you actually even referred to having done so in your first posts or in emails to me). The “hunger clock” starts from the moment the game started – late night on Vult 28. Ghouls do not have to eat living flesh, but the fresher the better (and the flesh of sentients “tastes better” than that of non-sentients). Assume you only know what other characters tell you about themselves, apart from the fact that everyone looks dead. [b]Conventions, Revisited: [/B] In general, I will type most game events in prose in white text (with colored text to denote speech). Silver text will used to discuss things in more mechanical terms. Meta-game issues will be in smaller silver text ({size=1}, if you’re curious about the syntax). Privileged information will be handled in sblocks or, if it’s something double ultra-secret, by email. [B]Rolling Dice:[/B] There's an online dice roller here: [url=http://invisiblecastle.com/rolldice.py]http://invisiblecastle.com/rolldice.py[/url]. It keeps all rolls for a particular character in a database and generates a hyperlink to the result - copy that hyperlink into your post. Here's my preferred format for die rolls: Sample Check (@1d20+4) = {url=http://invisiblecastle.com/find.py?id=492990}21{/url} (as always, use [], not {} -- those are the keys next to the P key, Andrinor. :p) Hopefully that clears some things up. If you still have questions, feel free to post (in silver and/or sblock) or email me. Game update to follow.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Tearing of the Veil
Top