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<blockquote data-quote="Hanuman47" data-source="post: 2980786" data-attributes="member: 18349"><p><strong>Round Three</strong></p><p></p><p>Soldier 12 does not see the danger in time; although he attempts to jump clear, Lon Deslo’s horse thunders over him, knocking him prone. This actually saves his life, as he falls beneath Lon’s sword stroke. <span style="color: silver"><span style="font-size: 9px">(Usually a target of an overrun can get out of the way or attack back unless the rider has special feats, but it seemed reasonable in this circumstance to make it an opposed check of your Ride skill versus his Reflex save. Virtual dice were in your favor.)</span></span> Groaning in pain, he scrambles to his feet and backs behind Soldier 17’s horse, </p><p></p><p>Meanwhile Soldier 3, still in shock that a fellow soldier seems to have gone berserk, manages to nock an arrow. In his haste, he fires into the ground directly in front of him. Soldier 10, in the bow of the skiff, joins the fray but he does no better. His shot sails over the head of Soldier 16, who continues his panicked gallop up the beach. <span style="color: silver">(And off the map!)</span></p><p></p><p>Andrinor moves to intercept the horses bearing down upon him. Perhaps sensing his unnaturalness, they attempt to veer out of the way, but he catches one by the reins while the other gallops north, also giving Carmilla a wide berth. The terrified beast tries to rear out of his grasp, kicking the Deneith heir solidly as it does so. <span style="color: silver">(5 hp damage)</span> With his undead strength, Andrinor is certain he can get soon get the animal under control. <span style="color: silver"><span style="font-size: 9px">(Next round as a move action he will need to make an opposed STR check to get the creature under control and as another move action a DC 10 Ride check to mount. If he makes his STR check by 5 or more, he’ll get a +2 circumstance bonus to the ride check.)</span></span> Soldier 4, nearest to Andrinor, seems to have gotten his first real look at the ghoul. He backs away, sword at the ready.</p><p></p><p>James Dukar’s barrage continues to strike home. The captain staggers, but still manages to grab one of the stampeding horses and sags behind it, out of Dukar’s sight. Tibalt, approaching from behind, can see him pulling a vial of a belt and swallowing its contents with a grimace. The captain does not seem to even notice Tibalt’s words. The ghostly wizard has hardly spoken when he notices the Cardinal almost marching towards him. He lays a hand upon the chest of Tibalt’s stolen body. <span style="color: wheat">”You will not pollute this man! It is unseemly for you to stay on this side!”</span> Tibalt feels as if he were a violin string suddenly violently plucked. He finds himself standing next to the man he was possessing. <span style="color: silver">(He is no longer possessing Soldier 5. However, he does get an attack of opportunity on the cardinal before he is ejected).</span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Carmilla continues to close with the soldiers. The two nearest her <span style="color: silver">(Soldiers 6 & 7)</span> scan the hillside nervously. Carmilla doesn’t think they have noticed the trail she is leaving. </span></p><p><span style="color: silver"></span></p><p><span style="color: silver">Soldier Two puts up a valiant defense against Halden’s onslaught, but after parrying the first blow, the monk’s second strike finds its way home. Despite the terrible wound he received, the Thrane manages to stand his ground, riposting and actually managing to nick Halden in return. <span style="color: silver">(2 hp damage)</span></span></p><p><span style="color: silver"></span></p><p><span style="color: silver">While Alton Grefe prepares his spell, the mounted soldier’s horse rears up. The rider throws himself clear. He is clearly an experienced horseman; he hits the ground on foot and faces the dead sorcerer with drawn sword.</span></p><p><span style="color: silver"></span></p><p><span style="color: silver"><img src="http://www.tranquility.net/~chainsaw/Round3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p></blockquote><p></p>
[QUOTE="Hanuman47, post: 2980786, member: 18349"] [b]Round Three[/b] Soldier 12 does not see the danger in time; although he attempts to jump clear, Lon Deslo’s horse thunders over him, knocking him prone. This actually saves his life, as he falls beneath Lon’s sword stroke. [color=silver][size=1](Usually a target of an overrun can get out of the way or attack back unless the rider has special feats, but it seemed reasonable in this circumstance to make it an opposed check of your Ride skill versus his Reflex save. Virtual dice were in your favor.)[/size][/color] Groaning in pain, he scrambles to his feet and backs behind Soldier 17’s horse, Meanwhile Soldier 3, still in shock that a fellow soldier seems to have gone berserk, manages to nock an arrow. In his haste, he fires into the ground directly in front of him. Soldier 10, in the bow of the skiff, joins the fray but he does no better. His shot sails over the head of Soldier 16, who continues his panicked gallop up the beach. [color=silver](And off the map!)[/color] Andrinor moves to intercept the horses bearing down upon him. Perhaps sensing his unnaturalness, they attempt to veer out of the way, but he catches one by the reins while the other gallops north, also giving Carmilla a wide berth. The terrified beast tries to rear out of his grasp, kicking the Deneith heir solidly as it does so. [color=silver](5 hp damage)[/color] With his undead strength, Andrinor is certain he can get soon get the animal under control. [color=silver][size=1](Next round as a move action he will need to make an opposed STR check to get the creature under control and as another move action a DC 10 Ride check to mount. If he makes his STR check by 5 or more, he’ll get a +2 circumstance bonus to the ride check.)[/size][/color] Soldier 4, nearest to Andrinor, seems to have gotten his first real look at the ghoul. He backs away, sword at the ready. James Dukar’s barrage continues to strike home. The captain staggers, but still manages to grab one of the stampeding horses and sags behind it, out of Dukar’s sight. Tibalt, approaching from behind, can see him pulling a vial of a belt and swallowing its contents with a grimace. The captain does not seem to even notice Tibalt’s words. The ghostly wizard has hardly spoken when he notices the Cardinal almost marching towards him. He lays a hand upon the chest of Tibalt’s stolen body. [color=wheat]”You will not pollute this man! It is unseemly for you to stay on this side!”[/color] Tibalt feels as if he were a violin string suddenly violently plucked. He finds himself standing next to the man he was possessing. [color=silver](He is no longer possessing Soldier 5. However, he does get an attack of opportunity on the cardinal before he is ejected). Carmilla continues to close with the soldiers. The two nearest her [color=silver](Soldiers 6 & 7)[/color] scan the hillside nervously. Carmilla doesn’t think they have noticed the trail she is leaving. Soldier Two puts up a valiant defense against Halden’s onslaught, but after parrying the first blow, the monk’s second strike finds its way home. Despite the terrible wound he received, the Thrane manages to stand his ground, riposting and actually managing to nick Halden in return. [color=silver](2 hp damage)[/color] While Alton Grefe prepares his spell, the mounted soldier’s horse rears up. The rider throws himself clear. He is clearly an experienced horseman; he hits the ground on foot and faces the dead sorcerer with drawn sword. [img]http://www.tranquility.net/~chainsaw/Round3.jpg[/img][/color] [/QUOTE]
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