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The tech types of your homebrew settings and characters
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<blockquote data-quote="Minigiant" data-source="post: 6775399" data-attributes="member: 63508"><p>So in your settings, what "high tech" or "alternative tech" equipment are available to your player and nonplayer heroes, villains, and adventurers outside of normal magic items? Do you use 5th edition rules for them? What about 5e rules for inspiration.</p><p></p><p>Does your setting have firearms? Which ones: renaissance, modern, or futuristic?</p><p>What about explosives?</p><p>Poisoncraft?</p><p>Regular old masterwork items?</p><p>Does your setting have "Magictech" items and weapons? What about steampunk and clockwork gadgets and arms? Runes? </p><p>Which races are associated to which types of technology?</p><p>---</p><p></p><p>In my setting, goblins are associated with renaissance firearms. The ones they make tend to be shoddy and unreliable and they have soured the opinion of gunpowder firearms. There are few gunsmiths and little gunpowder outside of goblin lands and the cost of a quality pistol is high. But little is as scary and a mob of pistolgoblins. If you kill them fast, it's a great haul and the next adventure becomes much easier.</p><p></p><p>Tiefiings have laser pistols, power armor, and other futuristic equipment. They gave up part of their humanity to some devils for supreme intelligence and advanced quickly through technology. But their lack of humanity and the infernal influence cause their nation to fall to ruin. So there are tiefling laser rifles out there but few energy cells for them. Venturing in the ruins of tiefling cities can be great for your career. Of course those who live there might have the laser rifles, spy drones, smartphones, and energy shields already.</p><p></p><p>Gnomes are all over the place. They got so into wacky gnomish tech that they lost their link to the fey. Unlike the goblins and tieflings, there are many gnomish smiths to make you an automatic heavy crossbow, collapsible shield, grappling gun, or spring boots and repair them. </p><p></p><p>Also top tier medicine is my setting is straight up replacing injured, failing, or missing organs with crafted magical ones. Rich nobles, adventurers, and special military soldiers wounded in battle in end up looking like "magic cyborgs and mutants". Metal arms and grafted legs. Again expensive.</p><p></p><p>The main thing is that anything can be out there. It's just expensive and hard to get. A noble's bodyguards might have all kinds of high tech equipment. A troll with an arcane chainsaw for a hand is a possibly at the bottom of an abandoned wizard's tower. And the guys who took over the tower might look like a evil cowboy posse.</p><p></p><p>What about yours?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6775399, member: 63508"] So in your settings, what "high tech" or "alternative tech" equipment are available to your player and nonplayer heroes, villains, and adventurers outside of normal magic items? Do you use 5th edition rules for them? What about 5e rules for inspiration. Does your setting have firearms? Which ones: renaissance, modern, or futuristic? What about explosives? Poisoncraft? Regular old masterwork items? Does your setting have "Magictech" items and weapons? What about steampunk and clockwork gadgets and arms? Runes? Which races are associated to which types of technology? --- In my setting, goblins are associated with renaissance firearms. The ones they make tend to be shoddy and unreliable and they have soured the opinion of gunpowder firearms. There are few gunsmiths and little gunpowder outside of goblin lands and the cost of a quality pistol is high. But little is as scary and a mob of pistolgoblins. If you kill them fast, it's a great haul and the next adventure becomes much easier. Tiefiings have laser pistols, power armor, and other futuristic equipment. They gave up part of their humanity to some devils for supreme intelligence and advanced quickly through technology. But their lack of humanity and the infernal influence cause their nation to fall to ruin. So there are tiefling laser rifles out there but few energy cells for them. Venturing in the ruins of tiefling cities can be great for your career. Of course those who live there might have the laser rifles, spy drones, smartphones, and energy shields already. Gnomes are all over the place. They got so into wacky gnomish tech that they lost their link to the fey. Unlike the goblins and tieflings, there are many gnomish smiths to make you an automatic heavy crossbow, collapsible shield, grappling gun, or spring boots and repair them. Also top tier medicine is my setting is straight up replacing injured, failing, or missing organs with crafted magical ones. Rich nobles, adventurers, and special military soldiers wounded in battle in end up looking like "magic cyborgs and mutants". Metal arms and grafted legs. Again expensive. The main thing is that anything can be out there. It's just expensive and hard to get. A noble's bodyguards might have all kinds of high tech equipment. A troll with an arcane chainsaw for a hand is a possibly at the bottom of an abandoned wizard's tower. And the guys who took over the tower might look like a evil cowboy posse. What about yours? [/QUOTE]
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