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The tech types of your homebrew settings and characters
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6775514" data-attributes="member: 6701872"><p>That greatly depends on exactly where the characters are currently or originate from. It runs from stone age through space-fantasy in my preferred setting.</p><p></p><p> Where I can, I use the 5th edition rules - and where I can't it is usually because I am making a different assumption about the availability of an item than its design makes sense for, like how the more advanced firearms/alien weapons are allowed to be more powerful under the assumption of extreme rarity and I actually assume situational rarity that isn't always "you've got no way to get more ammunition." so I tone the damage down a bit.</p><p></p><p>Yes. Renaissance-level firearms are the most common sort, but they are still expensive compared to a bow or crossbow. "Modern" firearms are the cutting edge of what is available commercially, and prohibitively expensive (i.e. you could buy 3 suits of full plate, or a revolver and a moderate stock of ammunition). Anything more advanced is less common than even magic items, as it is either many thousands of years old and only recently discovered, or it has managed to make its way out of the effective quarantine zone that the Immortals have stuck all tech they view as too dangerous to let folks use in and still works somehow - or it is fresh off a space ship and likely in the possession of someone that'd rather kill you with it than let you borrow it.</p><p></p><p>Black powder, and dynamite, but they aren't widely used because magic usually does the same job with less risk involved.</p><p>Yup.</p><p>Depends on the item. Anything that I can think up a benefit for being better made that isn't +s to rolls, there is a masterwork version available. Otherwise "really well made" is just a descriptive.</p><p></p><p>Depends on how you mean "magitech". There are bi-wing planes with engines that you "fuel up" by casting spells into, but nothing is further into the magitech theme than that as of yet.</p><p>Steam power is a thing, clockwork gadgets work, but runes are only involved in specific spells (i.e. <em>glyph of warding</em>, or <em>symbol</em>).</p><p>Gnomes (and some others) built a flying city and the bi-planes that protect it, as well as other gnomes figuring out how to build dirigibles. It is an ancient culture of elves that has been preserved by the immortals which has the highest end tech, but they are secreted away from the setting at large.</p><p></p><p>Other than that, no race is particularly associated with a specific sort of technology - it's more about proximal location, like all the folks along the Savage Coast being the ones more likely to be found using firearms due to their invention occurring in that area.</p><p></p><p>My interested in D&D back when I first started can be almost entirely attributed to Final Fantasy and other console RPGs, so I feel very much at home in the Mystara setting where a similar approach to tech has been taken.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6775514, member: 6701872"] That greatly depends on exactly where the characters are currently or originate from. It runs from stone age through space-fantasy in my preferred setting. Where I can, I use the 5th edition rules - and where I can't it is usually because I am making a different assumption about the availability of an item than its design makes sense for, like how the more advanced firearms/alien weapons are allowed to be more powerful under the assumption of extreme rarity and I actually assume situational rarity that isn't always "you've got no way to get more ammunition." so I tone the damage down a bit. Yes. Renaissance-level firearms are the most common sort, but they are still expensive compared to a bow or crossbow. "Modern" firearms are the cutting edge of what is available commercially, and prohibitively expensive (i.e. you could buy 3 suits of full plate, or a revolver and a moderate stock of ammunition). Anything more advanced is less common than even magic items, as it is either many thousands of years old and only recently discovered, or it has managed to make its way out of the effective quarantine zone that the Immortals have stuck all tech they view as too dangerous to let folks use in and still works somehow - or it is fresh off a space ship and likely in the possession of someone that'd rather kill you with it than let you borrow it. Black powder, and dynamite, but they aren't widely used because magic usually does the same job with less risk involved. Yup. Depends on the item. Anything that I can think up a benefit for being better made that isn't +s to rolls, there is a masterwork version available. Otherwise "really well made" is just a descriptive. Depends on how you mean "magitech". There are bi-wing planes with engines that you "fuel up" by casting spells into, but nothing is further into the magitech theme than that as of yet. Steam power is a thing, clockwork gadgets work, but runes are only involved in specific spells (i.e. [I]glyph of warding[/I], or [I]symbol[/I]). Gnomes (and some others) built a flying city and the bi-planes that protect it, as well as other gnomes figuring out how to build dirigibles. It is an ancient culture of elves that has been preserved by the immortals which has the highest end tech, but they are secreted away from the setting at large. Other than that, no race is particularly associated with a specific sort of technology - it's more about proximal location, like all the folks along the Savage Coast being the ones more likely to be found using firearms due to their invention occurring in that area. My interested in D&D back when I first started can be almost entirely attributed to Final Fantasy and other console RPGs, so I feel very much at home in the Mystara setting where a similar approach to tech has been taken. [/QUOTE]
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