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<blockquote data-quote="Unwise" data-source="post: 6776784" data-attributes="member: 98008"><p>I like settings on the cusp of change. In my games everybody can see that firearms are about to overtake the world, but they have not yet.</p><p></p><p>Firearms are simple weapons to use, everybody is proficient so that is their big selling point at this stage. Real warriors use bows, to better effect, but they know they are a dying breed and that this new fangle technology will eventually become common and cheap enough to spell the end of 'real warriors'.</p><p></p><p>I really like Gothic horror too, so that necessitates including Victorian era universities. So chemistry is emerging as a separate but related field to Alchemy. Surgery is up to 1800s standards and is very powerful when combined with a bit of magic or alchemy.</p><p></p><p>The existence of Gunpowder should not be understated as a plot device. The ability for mundane people to make things blow up with bombs opens up so many plot and tactical opportunities that I would not plan a game without it.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6776784, member: 98008"] I like settings on the cusp of change. In my games everybody can see that firearms are about to overtake the world, but they have not yet. Firearms are simple weapons to use, everybody is proficient so that is their big selling point at this stage. Real warriors use bows, to better effect, but they know they are a dying breed and that this new fangle technology will eventually become common and cheap enough to spell the end of 'real warriors'. I really like Gothic horror too, so that necessitates including Victorian era universities. So chemistry is emerging as a separate but related field to Alchemy. Surgery is up to 1800s standards and is very powerful when combined with a bit of magic or alchemy. The existence of Gunpowder should not be understated as a plot device. The ability for mundane people to make things blow up with bombs opens up so many plot and tactical opportunities that I would not plan a game without it. [/QUOTE]
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