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<blockquote data-quote="Minigiant" data-source="post: 6778808" data-attributes="member: 63508"><p>Here are the stats for the "high tech" purchasable ranged weapon of my Six Kindoms setting</p><p></p><p>Dwarven Battleaxe with the "Throw" Rune on it (requires attunement)</p><p>Rare magic item/ Martial proficiency</p><p>1d8 slashing </p><p>Versatile (1d10), thrown (20/60)</p><p></p><p>Elven +1 Greatbow</p><p>Rare magic item/ Martial proficiency</p><p>1d10 piercing</p><p>Ammunition (200/800) heavy, two handed</p><p></p><p>Gnomish Repeating Light Crossbow</p><p>Rare mundane item/Simple proficiency</p><p>1d8 piercing</p><p>Ammunition (80/320) reload (6 shots), two handed</p><p></p><p>Goblin Musket</p><p>Rare mundane item/Martial proficiency</p><p>1d12 piercing</p><p>Ammunition (40/120) heavy, two handed, special*</p><p></p><p>Tiefling Devil Rifle</p><p>Rare mundane item/Simple proficiency</p><p>3d8 fire </p><p>Ammunition (100/300) heavy, two handed, special**</p><p></p><p>High Elf Mage-Carbine</p><p>Rare magic item/Simple proficiency (requires attunement)</p><p><em>magic missile</em> as a 1st level slot</p><p>two handed, loading, special***</p><p></p><p>Vined Longwhip</p><p>Uncommon mundane item/Martial proficiency</p><p>1d12 slashing</p><p>(range 100/300), special****</p><p></p><p>* if the bullets aren't made specifically for the musket barrel, there is a 15% chance of the weapon breaking when fired.</p><p>** Energy ammunition cost half the cost of the rifle on the open market</p><p>*** No attack roll. Casts<em> magic missile</em> on attack. DC based on the crafter. Adds crafter's Intelligence modifier to damage. </p><p>**** Attacks with longwhip have disadvantage in you did not spend an action to wind up or did not make an attack action the turn before.</p><p></p><p>"When you get into rich people firefights, poor people die"</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6778808, member: 63508"] Here are the stats for the "high tech" purchasable ranged weapon of my Six Kindoms setting Dwarven Battleaxe with the "Throw" Rune on it (requires attunement) Rare magic item/ Martial proficiency 1d8 slashing Versatile (1d10), thrown (20/60) Elven +1 Greatbow Rare magic item/ Martial proficiency 1d10 piercing Ammunition (200/800) heavy, two handed Gnomish Repeating Light Crossbow Rare mundane item/Simple proficiency 1d8 piercing Ammunition (80/320) reload (6 shots), two handed Goblin Musket Rare mundane item/Martial proficiency 1d12 piercing Ammunition (40/120) heavy, two handed, special* Tiefling Devil Rifle Rare mundane item/Simple proficiency 3d8 fire Ammunition (100/300) heavy, two handed, special** High Elf Mage-Carbine Rare magic item/Simple proficiency (requires attunement) [I]magic missile[/I] as a 1st level slot two handed, loading, special*** Vined Longwhip Uncommon mundane item/Martial proficiency 1d12 slashing (range 100/300), special**** * if the bullets aren't made specifically for the musket barrel, there is a 15% chance of the weapon breaking when fired. ** Energy ammunition cost half the cost of the rifle on the open market *** No attack roll. Casts[I] magic missile[/I] on attack. DC based on the crafter. Adds crafter's Intelligence modifier to damage. **** Attacks with longwhip have disadvantage in you did not spend an action to wind up or did not make an attack action the turn before. "When you get into rich people firefights, poor people die" [/QUOTE]
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