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The Teleport Warrior
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3261447" data-attributes="member: 20805"><p>Interesting. More interesting because the concept closely mirrors the Orion Blade PrC recently published in the DragonMarked supplement for Eberron.</p><p></p><p>Teleport is a dangerous ability, the core rules often nerf it by having no actions after the teleport as in Dimension Door. What you are suggesting here is basically a character ability to Dimension Door without drawing an AoO when you blink out... safe run away option.. then able to pull a full attack against someone who is denied dex.</p><p></p><p>Your first level ability is basically granting the PC two free castings of an improved Dimension Door...a 4th level spell. Each additional level adds another free casting.</p><p></p><p>The biggest problem I see with this class is the questions of how it mixes with normal rules. For instance, Teleport Frenzy. PC is under the effects of a Fly spell and does a Teleport Frenzy in the middle of a crowd. PC also has Cleave and Great Cleave. PC gets one attack on each being in a 30' radius...drawing no AoO...? and can do this 4 times per day?</p><p></p><p>Your 20th level ability.. do you mean to say that a 20th level PC could do two move action teleport attacks...both of which allow a full-attack iteration...in one round?</p><p></p><p>Definately need to clean up the interaction of the abilities and ensure they fit better into the D20 mechanics.</p><p></p><p>Admittably this is a one-trick pony and would be in a world of hurt come Anti-Magic, Dimensional Anchor, or Dimension Lock.. spells that would become quite well known in a world where the Teleport Warrior exists.</p><p></p><p>I recently did a version of this concept, altho I based it on feats and skills instead of a class. Basically a feat allowed a basic level of 'teleport'. Skill points and more feats made that movement easier. When added to a Rogue character you get the sneak-attack surprise goodness....which is basically what the Orion Blade does.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3261447, member: 20805"] Interesting. More interesting because the concept closely mirrors the Orion Blade PrC recently published in the DragonMarked supplement for Eberron. Teleport is a dangerous ability, the core rules often nerf it by having no actions after the teleport as in Dimension Door. What you are suggesting here is basically a character ability to Dimension Door without drawing an AoO when you blink out... safe run away option.. then able to pull a full attack against someone who is denied dex. Your first level ability is basically granting the PC two free castings of an improved Dimension Door...a 4th level spell. Each additional level adds another free casting. The biggest problem I see with this class is the questions of how it mixes with normal rules. For instance, Teleport Frenzy. PC is under the effects of a Fly spell and does a Teleport Frenzy in the middle of a crowd. PC also has Cleave and Great Cleave. PC gets one attack on each being in a 30' radius...drawing no AoO...? and can do this 4 times per day? Your 20th level ability.. do you mean to say that a 20th level PC could do two move action teleport attacks...both of which allow a full-attack iteration...in one round? Definately need to clean up the interaction of the abilities and ensure they fit better into the D20 mechanics. Admittably this is a one-trick pony and would be in a world of hurt come Anti-Magic, Dimensional Anchor, or Dimension Lock.. spells that would become quite well known in a world where the Teleport Warrior exists. I recently did a version of this concept, altho I based it on feats and skills instead of a class. Basically a feat allowed a basic level of 'teleport'. Skill points and more feats made that movement easier. When added to a Rogue character you get the sneak-attack surprise goodness....which is basically what the Orion Blade does. [/QUOTE]
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