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The Teleport Warrior
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<blockquote data-quote="KrazyHades" data-source="post: 3263213" data-attributes="member: 48492"><p>Sravoff, it IS limited to LOS...I specified that you can only teleport to a place you can see (this was especially to avoid, say, teleporting through what you know to be a 30 foot thick wall of the fortress.</p><p></p><p>I'm resisting making the reflexive teleport needing a reflex save, just since it takes away the chance of being hit at all, but as a major cost to your power points, making one consider whether it is worth the cost...after all, that's a LARGE percentage of your daily points...</p><p></p><p>You are right about adding an attack of opportunity when teleporting away, but I might make that AOO not apply to a regular teleport (just to teleport attacks), representing the TW's efftive ability to escape while avoiding an escape-attack combo.</p><p></p><p>Yes, he can teleport in the air, making him VERY powerful in that field. I sortof imagine the Teleport Attack being described by the player as not only appearing behind him [the target], but perhaps appearing in the air behind him, slashing downwards dramatically as he materializes...it wouldn't change actual gameplay, but allow for some nice battle flavor.</p><p></p><p>I'm brainstorming a bit on some possible paths, but if any readers of this threads have ideas along these lines, please, suggest them.</p><p></p><p>Also, I will add something like "Focused Training" to the class, making it so one must take the first three levels of this class consecutively (to prevent people from just taking the first level to gain some free teleporting ability without much investment).</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3263213, member: 48492"] Sravoff, it IS limited to LOS...I specified that you can only teleport to a place you can see (this was especially to avoid, say, teleporting through what you know to be a 30 foot thick wall of the fortress. I'm resisting making the reflexive teleport needing a reflex save, just since it takes away the chance of being hit at all, but as a major cost to your power points, making one consider whether it is worth the cost...after all, that's a LARGE percentage of your daily points... You are right about adding an attack of opportunity when teleporting away, but I might make that AOO not apply to a regular teleport (just to teleport attacks), representing the TW's efftive ability to escape while avoiding an escape-attack combo. Yes, he can teleport in the air, making him VERY powerful in that field. I sortof imagine the Teleport Attack being described by the player as not only appearing behind him [the target], but perhaps appearing in the air behind him, slashing downwards dramatically as he materializes...it wouldn't change actual gameplay, but allow for some nice battle flavor. I'm brainstorming a bit on some possible paths, but if any readers of this threads have ideas along these lines, please, suggest them. Also, I will add something like "Focused Training" to the class, making it so one must take the first three levels of this class consecutively (to prevent people from just taking the first level to gain some free teleporting ability without much investment). [/QUOTE]
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