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The Teleport Warrior
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<blockquote data-quote="KrazyHades" data-source="post: 3265725" data-attributes="member: 48492"><p>Yah, 33 EACH, to do 8 attacks (4 Lightning-Quick Attacks) with a light weapon costs 144 and takes four turns.</p><p>Here's the math: </p><p>[30 + (2 attacks x 3 because a light weapon costs 3) ] x 4 =144</p><p></p><p>This is pretty good, but considering that probably uses up all/nearly all of the TWs telepoints, it is the full advantage he can gain from this class. After that, he would be underpowered unless he had multi-classed. I don't think that its unfair, seeing as 20 levels have been invested, and this is the maximum payoff. I'd like to hear other people on the subject though; since I'm not to confident about balancing, I want to hear as many voices as possible before weakening this class, as I have not been convinced that it is overpowered. And, seeing as this is weaker than a regular lvl 20 rogue sneak attack, and a rogue tends to get in more than 8 sneak attacks in one day of adventuring, I think it's acceptable.</p><p></p><p>Also, I will see what I can do in order to balance this guy out per your suggestions. I like the suggestions, as they're pointing out some pretty bad flaws!</p><p></p><p>Also, with the tele. frenzy in a crowd w/ fly, while I'm not sure on the true rules, I allow people to take AOOs to all the adjacent 5' cubes, not just the ones on the ground, so they can attack to the diagonal-up cubes and hit the TW. If the TW attacked one guy surrounded on all sides by other people, thats 8 AOOs.</p><p></p><p>Also, I tried to fix the "cherry picking" problem of gaining access to a good spell by making the player take 3 levels in the class. So, while admittadly cherry-picking could occur, it would also lead to a commitment to a class the player may not want to focus on.</p><p>Perhaps, in order to make this better (so that, say, a you have a lvl 7 ftr lvl 3 TW, which would be really good), I could make the Focused Training requirement greater...maybe five or even 7 levels, to prevent such issues.</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3265725, member: 48492"] Yah, 33 EACH, to do 8 attacks (4 Lightning-Quick Attacks) with a light weapon costs 144 and takes four turns. Here's the math: [30 + (2 attacks x 3 because a light weapon costs 3) ] x 4 =144 This is pretty good, but considering that probably uses up all/nearly all of the TWs telepoints, it is the full advantage he can gain from this class. After that, he would be underpowered unless he had multi-classed. I don't think that its unfair, seeing as 20 levels have been invested, and this is the maximum payoff. I'd like to hear other people on the subject though; since I'm not to confident about balancing, I want to hear as many voices as possible before weakening this class, as I have not been convinced that it is overpowered. And, seeing as this is weaker than a regular lvl 20 rogue sneak attack, and a rogue tends to get in more than 8 sneak attacks in one day of adventuring, I think it's acceptable. Also, I will see what I can do in order to balance this guy out per your suggestions. I like the suggestions, as they're pointing out some pretty bad flaws! Also, with the tele. frenzy in a crowd w/ fly, while I'm not sure on the true rules, I allow people to take AOOs to all the adjacent 5' cubes, not just the ones on the ground, so they can attack to the diagonal-up cubes and hit the TW. If the TW attacked one guy surrounded on all sides by other people, thats 8 AOOs. Also, I tried to fix the "cherry picking" problem of gaining access to a good spell by making the player take 3 levels in the class. So, while admittadly cherry-picking could occur, it would also lead to a commitment to a class the player may not want to focus on. Perhaps, in order to make this better (so that, say, a you have a lvl 7 ftr lvl 3 TW, which would be really good), I could make the Focused Training requirement greater...maybe five or even 7 levels, to prevent such issues. [/QUOTE]
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