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General Tabletop Discussion
*Pathfinder & Starfinder
The Teleporter (Prestige Class)
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<blockquote data-quote="disgruntledarcher" data-source="post: 1811654" data-attributes="member: 24425"><p>Thankyou for the arcane apell note. Okay, allow me to elaborate.</p><p> </p><p>First point: About the line of sight issue, I was trying to establish a visual statement of if the shifter were to land in the 3 immedtiate spaces behind the enemy he was facing, he could catch it flatfooted and cuase a sneak attack. Since the enemy would be unable to follow the movement visually, he would no be aware of the shifter or the oncoming attack. This is what I am trying to specify as a "sneak attack" per say. About the ranged sneak attack issue, since this type of sneak attack is a tad skewed from the regular type, I'm going to limit the attack to a melee category. Therefore, if you were to land in the appropiate space behind the enemy within your weapon's reach, you can sneak attack. I'm beginning to see that direction is going to play a big part in determining this ability. I'm trying to balance out the strenghts and weaknesses of this power so I had to have complications arise before somewhere before master the skill, hence the randomness and the Improved Quick Shift. For this class, the idea of line of vision I guess will have to come into play.</p><p> </p><p>Second: I'm supposing you mean if two enemies where in line within one another, one in front and one in back, with a five foot increment between them, and the shifter where to land in the space between them. Now should his selected target (This may help clarify: before the shifter shifts, he must designate who he is trying to get behind and attack before so) be the one in front, yes he would gain the attack. However, since the rear enemy was not the selected target and since the shifter landed in one of his threatened spaces, he would get the AoO. With this in mind, the shifter, being a more tactical class, he would have targeted the rear target, predicting the consequences of the other optional attack. I'm being to see the underlying flaws with this class but remeber it's still being designed.</p><p> </p><p>Thanks for the tip on the number of people teleported per shifter level. I'll apply that in. As well as the will save factor. Question: Should the will save be taken into account for the <em>tactical shift</em> ability or just the reflex save, making it more applicable?</p><p> </p><p>Finally, the flurry of shifts comment was helpful. I think I'll reduce the sneak attack bonus to 1/2 the ammount of d6's. Or should I make it 1/4? That seems a little overextensive.</p><p> </p><p>Thanks for all the commments. Keep them coming, it's really helpful. That's why I'm doing this so I can present the revised version to my DM.</p></blockquote><p></p>
[QUOTE="disgruntledarcher, post: 1811654, member: 24425"] Thankyou for the arcane apell note. Okay, allow me to elaborate. First point: About the line of sight issue, I was trying to establish a visual statement of if the shifter were to land in the 3 immedtiate spaces behind the enemy he was facing, he could catch it flatfooted and cuase a sneak attack. Since the enemy would be unable to follow the movement visually, he would no be aware of the shifter or the oncoming attack. This is what I am trying to specify as a "sneak attack" per say. About the ranged sneak attack issue, since this type of sneak attack is a tad skewed from the regular type, I'm going to limit the attack to a melee category. Therefore, if you were to land in the appropiate space behind the enemy within your weapon's reach, you can sneak attack. I'm beginning to see that direction is going to play a big part in determining this ability. I'm trying to balance out the strenghts and weaknesses of this power so I had to have complications arise before somewhere before master the skill, hence the randomness and the Improved Quick Shift. For this class, the idea of line of vision I guess will have to come into play. Second: I'm supposing you mean if two enemies where in line within one another, one in front and one in back, with a five foot increment between them, and the shifter where to land in the space between them. Now should his selected target (This may help clarify: before the shifter shifts, he must designate who he is trying to get behind and attack before so) be the one in front, yes he would gain the attack. However, since the rear enemy was not the selected target and since the shifter landed in one of his threatened spaces, he would get the AoO. With this in mind, the shifter, being a more tactical class, he would have targeted the rear target, predicting the consequences of the other optional attack. I'm being to see the underlying flaws with this class but remeber it's still being designed. Thanks for the tip on the number of people teleported per shifter level. I'll apply that in. As well as the will save factor. Question: Should the will save be taken into account for the [I]tactical shift[/I] ability or just the reflex save, making it more applicable? Finally, the flurry of shifts comment was helpful. I think I'll reduce the sneak attack bonus to 1/2 the ammount of d6's. Or should I make it 1/4? That seems a little overextensive. Thanks for all the commments. Keep them coming, it's really helpful. That's why I'm doing this so I can present the revised version to my DM. [/QUOTE]
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The Teleporter (Prestige Class)
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