Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Templars Ride Forth!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Teflon Billy" data-source="post: 433823" data-attributes="member: 264"><p>Hey SHARK, </p><p></p><p>Wonderful as always to see another tidbit of your <strong>Vallorean Empire</strong> campaign. I say this every time you post something like this; but I would totally purchase a published campaign setting (pront or PDF) of it.</p><p></p><p>Anyway, Paladins.</p><p></p><p>The Paladins in my campaign are not exactly textbook D&D Paladins. I always thought that the textbook D&D Paladins clove rather more closely to the "Good" aspects of their alignments that the "lawful", my paladins don't.</p><p></p><p>My Paladins are a little closer to <strong>The Jedi Knights</strong> were they led by <strong>Stannis Baratheon</strong> from George R.R. Martin's <em>A Song of Ice and Fire</em> books.</p><p></p><p>The Paladins in my campaign are not wandering do-gooders, they are an elite force of warrior zealots who answer to no temporal authority. Not Kings, Not Priests, not <em>anyone</em> but their own leaders.</p><p></p><p>Commoners are almost loathe to "call in the Paladins" in all but the most dire circumstances. Though the Order would definitely answer a call to deal with a Vampiric infestation of a slum neighbourhood (for example), when they were done they would most likely keep "dealing" with all manner of other "problems" in the neighbourhood; from the more obvious actions, such as rounding up all prostitutes and driving them from the area ("The beginnings of reclaiming the neighbourhood from lawlessness"), or the capture and very public punishment of Organized Crimelords (usually maiming/blinding), to the removal from family of children whom the Order feels are not being raised "correctly", the Paladin's touch is felt long past the time they have dealt with the "menace".</p><p></p><p>They answer to no temporal authority. Should they step outside the bounds of their intended role, their powers vanish. It's the only check or balance to which they pay any attention.</p><p></p><p>They also are not police. You would never see two Paladins dispatched to "check something out". If they arrive on the scene, they arrive in force, generally with magical support, and <em>already</em> know exactly what the situation is.</p><p></p><p>I've probably babbled long enough. But to sum it up, they are a humourless, unpredicatable, dangerous force of nature in a world ruled largely by chaos (not Warhammer Chaos mind you, just plain old Lawlessness for the most part).</p><p></p><p>That's how I use them.</p><p></p><p>If I may make a request: <strong>More Vallorean Empire stuff please!</strong></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 433823, member: 264"] Hey SHARK, Wonderful as always to see another tidbit of your [b]Vallorean Empire[/b] campaign. I say this every time you post something like this; but I would totally purchase a published campaign setting (pront or PDF) of it. Anyway, Paladins. The Paladins in my campaign are not exactly textbook D&D Paladins. I always thought that the textbook D&D Paladins clove rather more closely to the "Good" aspects of their alignments that the "lawful", my paladins don't. My Paladins are a little closer to [b]The Jedi Knights[/b] were they led by [b]Stannis Baratheon[/b] from George R.R. Martin's [i]A Song of Ice and Fire[/i] books. The Paladins in my campaign are not wandering do-gooders, they are an elite force of warrior zealots who answer to no temporal authority. Not Kings, Not Priests, not [i]anyone[/i] but their own leaders. Commoners are almost loathe to "call in the Paladins" in all but the most dire circumstances. Though the Order would definitely answer a call to deal with a Vampiric infestation of a slum neighbourhood (for example), when they were done they would most likely keep "dealing" with all manner of other "problems" in the neighbourhood; from the more obvious actions, such as rounding up all prostitutes and driving them from the area ("The beginnings of reclaiming the neighbourhood from lawlessness"), or the capture and very public punishment of Organized Crimelords (usually maiming/blinding), to the removal from family of children whom the Order feels are not being raised "correctly", the Paladin's touch is felt long past the time they have dealt with the "menace". They answer to no temporal authority. Should they step outside the bounds of their intended role, their powers vanish. It's the only check or balance to which they pay any attention. They also are not police. You would never see two Paladins dispatched to "check something out". If they arrive on the scene, they arrive in force, generally with magical support, and [i]already[/i] know exactly what the situation is. I've probably babbled long enough. But to sum it up, they are a humourless, unpredicatable, dangerous force of nature in a world ruled largely by chaos (not Warhammer Chaos mind you, just plain old Lawlessness for the most part). That's how I use them. If I may make a request: [b]More Vallorean Empire stuff please![/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Templars Ride Forth!
Top