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General Tabletop Discussion
*TTRPGs General
The Template arguement.
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<blockquote data-quote="Naoki00_" data-source="post: 5738692" data-attributes="member: 99243"><p>This has come up in my group recently, and I'm hoping to hear a few more opinions on the subject seeing as my group is rather small.</p><p></p><p>Long story short, is that I personally find role playing more integral then any combat, however, my character do tend to be very powerful IN combat, not because I made them this way, but because i made their back story, and found that without using certain methods in the game, the character really couldn't happen. I use templates quite often for this reason, as they are readily applicable to a character that it fits well on, without really much adjustment (we rarely use lv adjust for races), but because of this, my characters tend to be rather powerful, but not above anything the DM wouldn't allow.</p><p></p><p>Recently we have begun a 5th level campaign, and the Dm has said no templates, and only base races and classes, but he may make exceptions for a very well written story. I was ex tactic really as this is my territory, he didn't allow it because it had a template, but he's the DM, that's his call and not the issue. </p><p></p><p>What I want to know, is how those here feel about templates and their impact on the game, I feel that they are their to enhance a character beyond 'mundane' things. by mundane, I mean things done over to death. I can't really relate to normal or 'average' woes and back stories, being raised on epic fantasy and so things have to be a bit extravagant and or horrifically tragic and ironic to really interest me in playing the character. so a human fighter doesn't cut it. A fighter that used to be human but is trapped eternally in a suit of armor in the body of his clans most hated enemy? thats the ticket. </p><p></p><p>so, how do templates and the like fit into your games? and whats your opinions on them?</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5738692, member: 99243"] This has come up in my group recently, and I'm hoping to hear a few more opinions on the subject seeing as my group is rather small. Long story short, is that I personally find role playing more integral then any combat, however, my character do tend to be very powerful IN combat, not because I made them this way, but because i made their back story, and found that without using certain methods in the game, the character really couldn't happen. I use templates quite often for this reason, as they are readily applicable to a character that it fits well on, without really much adjustment (we rarely use lv adjust for races), but because of this, my characters tend to be rather powerful, but not above anything the DM wouldn't allow. Recently we have begun a 5th level campaign, and the Dm has said no templates, and only base races and classes, but he may make exceptions for a very well written story. I was ex tactic really as this is my territory, he didn't allow it because it had a template, but he's the DM, that's his call and not the issue. What I want to know, is how those here feel about templates and their impact on the game, I feel that they are their to enhance a character beyond 'mundane' things. by mundane, I mean things done over to death. I can't really relate to normal or 'average' woes and back stories, being raised on epic fantasy and so things have to be a bit extravagant and or horrifically tragic and ironic to really interest me in playing the character. so a human fighter doesn't cut it. A fighter that used to be human but is trapped eternally in a suit of armor in the body of his clans most hated enemy? thats the ticket. so, how do templates and the like fit into your games? and whats your opinions on them? [/QUOTE]
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The Template arguement.
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