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The Temple Between - Grand Cathedal Combat
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<blockquote data-quote="tomlib" data-source="post: 5023829" data-attributes="member: 76894"><p><strong>Writer Replies!</strong></p><p></p><p></p><p> </p><p>Thank you for the reply. Sorry about full Rant mode there. Dialing back toward calm, breathing steady, heart rate slowing ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p>The second group did show up in the third round but our GM gave us a Surprise Round so we had four actions (we all used our Action Points). At 8th level we have 2 Daily/2 Utility/3 Encounter so we all used four of the seven max plus any Daily's we had blown in previous encounters. That's a healthy percentage.</p><p> </p><p>I suspect our GM was helping us out because of our low amount of powers and bad Healing Surge and HP situation (the trap room with the fire blasts was a killer) by making the Quicklings more of a force and giving them more attacks.</p><p> </p><p>He did use average damage (7 points) which speeded things up but it was a lot of calculations and movement with which to deal.</p><p> </p><p>I completely understand how the encounter looks super-cool on paper: group thinks its the big fight, trolls burst in, allies with enemies, but 4th Edition and the timing of the encounter conspired against us.</p><p> </p><p>Some suggested enemies turned allies be given over to the PCs but I didn't mention that the Quicklings tended to lash out at whomever was closest and attacked party members who strayed too close several times during the battle so I'm not sure that was an option.</p><p> </p><p>I think it was a combination of things but the battle has made me rethink some of the fights I'm writing for my newest campaign.</p><p> </p><p><a href="http://www.obsidianportal.com/campaign/the-girl-in-glass" target="_blank">The Girl in Glass</a></p><p> </p><p>The big killer was the high ACs and Hit Points of the trolls which I think is an overall problem in 4th Edition but was exacerbated by the battle.</p><p> </p><p>In any case, thank you for replying and please don't take anything I've said personally. </p><p> </p><p>Happy Gaming!</p><p> </p><p>Tom</p></blockquote><p></p>
[QUOTE="tomlib, post: 5023829, member: 76894"] [b]Writer Replies![/b] Thank you for the reply. Sorry about full Rant mode there. Dialing back toward calm, breathing steady, heart rate slowing ... :-) The second group did show up in the third round but our GM gave us a Surprise Round so we had four actions (we all used our Action Points). At 8th level we have 2 Daily/2 Utility/3 Encounter so we all used four of the seven max plus any Daily's we had blown in previous encounters. That's a healthy percentage. I suspect our GM was helping us out because of our low amount of powers and bad Healing Surge and HP situation (the trap room with the fire blasts was a killer) by making the Quicklings more of a force and giving them more attacks. He did use average damage (7 points) which speeded things up but it was a lot of calculations and movement with which to deal. I completely understand how the encounter looks super-cool on paper: group thinks its the big fight, trolls burst in, allies with enemies, but 4th Edition and the timing of the encounter conspired against us. Some suggested enemies turned allies be given over to the PCs but I didn't mention that the Quicklings tended to lash out at whomever was closest and attacked party members who strayed too close several times during the battle so I'm not sure that was an option. I think it was a combination of things but the battle has made me rethink some of the fights I'm writing for my newest campaign. [URL="http://www.obsidianportal.com/campaign/the-girl-in-glass"]The Girl in Glass[/URL] The big killer was the high ACs and Hit Points of the trolls which I think is an overall problem in 4th Edition but was exacerbated by the battle. In any case, thank you for replying and please don't take anything I've said personally. Happy Gaming! Tom [/QUOTE]
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