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The Temple of Bazim-Gorag
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<blockquote data-quote="RealAlHazred" data-source="post: 6728561" data-attributes="member: 25818"><p><strong>Originally posted by iserith:</strong></p><p></p><p> </p><p>Thanks for the feedback!</p><p> </p><p></p><p> </p><p>Interestingly, this is kind of how it goes in the adventure I wrote. I didn't add that context here because it would have added a lot of writing to it and I wanted to just post some basic situations with open-ended solutions. In the "Island of the Frog" adventure from which this location comes, the natives are actually chitine (twisted spider people) who are the creations of a weird spider-like entity that lairs on the island and is in conflict with the Wart Mother and her grippli. The PCs start at the top of the temple and the chitine surge in from all sides to attack with arrows, webs, and by scaling to the top to do battle. They won't enter the temple though.</p><p> </p><p>The adventure was originally designed for 4e, so it was a ton of minions and a few standards.</p><p> </p><p></p><p> </p><p>I like the idea of a Con save to avoid exhaustion with advantage/disadvantage due to alignment.</p><p> </p><p></p><p> </p><p>It's a pretty pulpy adventure (kind of my go-to) so tropes like that would make sense.</p><p> </p><p>If anyone ends up playing this scenario, please let me know how it goes!</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6728561, member: 25818"] [b]Originally posted by iserith:[/b] Thanks for the feedback! Interestingly, this is kind of how it goes in the adventure I wrote. I didn't add that context here because it would have added a lot of writing to it and I wanted to just post some basic situations with open-ended solutions. In the "Island of the Frog" adventure from which this location comes, the natives are actually chitine (twisted spider people) who are the creations of a weird spider-like entity that lairs on the island and is in conflict with the Wart Mother and her grippli. The PCs start at the top of the temple and the chitine surge in from all sides to attack with arrows, webs, and by scaling to the top to do battle. They won't enter the temple though. The adventure was originally designed for 4e, so it was a ton of minions and a few standards. I like the idea of a Con save to avoid exhaustion with advantage/disadvantage due to alignment. It's a pretty pulpy adventure (kind of my go-to) so tropes like that would make sense. If anyone ends up playing this scenario, please let me know how it goes! [/QUOTE]
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