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The Temple of Elemental Evil - your experiences?
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<blockquote data-quote="Style" data-source="post: 1691848" data-attributes="member: 21072"><p>I played in this under 2e rules back in 1989 or thereabouts. I was using my Paladin Ramiel (one and only instance of an 18/00 in all my years of gaming) and the game was set in the Forgotten Realms so I chose Torm (god of duty) as that struck me as a particularly obnoxious religion and, hey, what's the point of playing a paladin if you can't annoy the other characters?</p><p></p><p>The DM was using the Temple as a replacement for Dragonspear Castle in the Realms, but kept the ToEE backstory pretty much intact. The party was hired by a group called the Council of Lords or something and sent to investigate rumours of a return of evil in the ruins. Like another poster, the party was composed almost entirely of thieves who spent much of the time concealing their various illicit activities from me. To make it worse, the Council of Lords appointed Ramiel the leader of the group and told the others that it was their duty to follow my orders. Frickin recipe for disaster. Being dirty, thieving scoundrels, the others took this as an inidication that they should actively oppose whatever course of action Ramiel suggested, regardless of the consequences ("Frogs shmogs! I am <em>not</em> apologising for blasphemy!")</p><p></p><p>We argued and bickered our way through the village and the Moathouse. We wanted to push on towards the Temple but our DM kept insisting that we go through the Moathouse first. We were in the middle of an argument about something when Lareth appeared. We slagged him and carried on arguing without missing a beat. We finally made it to the main temple (although not before I had tried to have the rest of the party imprisoned by the Lords - they let them off with slaps on the wrist, damn liberals!)</p><p></p><p>We hammered our way through the upper level, wreaking bloody havoc on the inhabitants. I recall slaying an ogre with a single blow from my 2-handed sword. There was also this room with crossbowmen hiding behind a shield wall whom I decided to charge. The Great God Gygax smiled upon my dice that night. Crossbows twanged and three bolts whizzed past my ears. I vauted the shield wall in my platemail (rolling a 1 for the ability check) and killed all three while they fumbled to change weapons and missed me with all their attacks. Our party thieves gave me much less crap after that.</p><p></p><p>The campaign tailed off a few sessions later, though, as we were starting to get a bit sick of the hack-and-slash nature of things. After we closed the adventure, the DM mentioned how there were all these factions but that he had not been able to get them into play. I own the adventure now and can see what he means. Got plans to run it for a new group (moving soon) so I will be making sure to highlight these non-combat angles when I do. Still gonna keep the frogs, though.</p></blockquote><p></p>
[QUOTE="Style, post: 1691848, member: 21072"] I played in this under 2e rules back in 1989 or thereabouts. I was using my Paladin Ramiel (one and only instance of an 18/00 in all my years of gaming) and the game was set in the Forgotten Realms so I chose Torm (god of duty) as that struck me as a particularly obnoxious religion and, hey, what's the point of playing a paladin if you can't annoy the other characters? The DM was using the Temple as a replacement for Dragonspear Castle in the Realms, but kept the ToEE backstory pretty much intact. The party was hired by a group called the Council of Lords or something and sent to investigate rumours of a return of evil in the ruins. Like another poster, the party was composed almost entirely of thieves who spent much of the time concealing their various illicit activities from me. To make it worse, the Council of Lords appointed Ramiel the leader of the group and told the others that it was their duty to follow my orders. Frickin recipe for disaster. Being dirty, thieving scoundrels, the others took this as an inidication that they should actively oppose whatever course of action Ramiel suggested, regardless of the consequences ("Frogs shmogs! I am [I]not[/I] apologising for blasphemy!") We argued and bickered our way through the village and the Moathouse. We wanted to push on towards the Temple but our DM kept insisting that we go through the Moathouse first. We were in the middle of an argument about something when Lareth appeared. We slagged him and carried on arguing without missing a beat. We finally made it to the main temple (although not before I had tried to have the rest of the party imprisoned by the Lords - they let them off with slaps on the wrist, damn liberals!) We hammered our way through the upper level, wreaking bloody havoc on the inhabitants. I recall slaying an ogre with a single blow from my 2-handed sword. There was also this room with crossbowmen hiding behind a shield wall whom I decided to charge. The Great God Gygax smiled upon my dice that night. Crossbows twanged and three bolts whizzed past my ears. I vauted the shield wall in my platemail (rolling a 1 for the ability check) and killed all three while they fumbled to change weapons and missed me with all their attacks. Our party thieves gave me much less crap after that. The campaign tailed off a few sessions later, though, as we were starting to get a bit sick of the hack-and-slash nature of things. After we closed the adventure, the DM mentioned how there were all these factions but that he had not been able to get them into play. I own the adventure now and can see what he means. Got plans to run it for a new group (moving soon) so I will be making sure to highlight these non-combat angles when I do. Still gonna keep the frogs, though. [/QUOTE]
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