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The Temple of Elemental Evil - your experiences?
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<blockquote data-quote="Dark Dragon" data-source="post: 1691855" data-attributes="member: 1115"><p>Last year (was it really last year?) I DMed the group through the ToEE, monster stats were updated to 3.0. The module was used to test our homebrewed D&D rules. The group consists of a bard, a druid, a paladin and a rogue/fighter (All at level 4 or so at the beginning).</p><p>While most of the campaign was about killing monsters, clerics and bandits, there were some funny parts.</p><p></p><p>Somewhere in the dungeon is a pathetic banshee (it is not the MM2 version with 26d12 HDs! But I used that one, the group got some hints on how to defeat it without great problems). However, the group got some clues that something that can kill with its mere voice is in the area. The bard said:"Maybe it helps to cast <em>silence</em> before we open that door. " Player thinks a moment..."No, I'll wait." Party went in, banshee appears, initiative is rolled. Banshee was first, wails and leaves the paladin and the druid to deal with the monster. The rest of the party was dead. But the two guys kept on fighting, should they die, they'll die at least in a big fight. And luck was on their side: Allmost every attack was a hit, the two made their saves against the wails and killed the banshee in a few rounds.</p><p></p><p>Later (everybody was ressurected) the rogue was exploring a room in the water temple. In the centre of the room was a pool. He decided to use his ring of invisibility before checking for traps. The rest of the group waited at the door. Somewhere was a trap casting <em>suggestion</em> at the first entering PC. The rogue failed his save and was urged to take a bath in the pool. The pool was filled with acid. The rogue was invisible. The party needed some time to get him out of the pool, but a lot of his equipment was ruined (a magic mithril chain shirt for example...).</p><p></p><p>The same rogue sneaked later into a lair of white dragons in the air node (without knowing that there are THREE dragons waiting), but he was lucky and kept them busy until the rest of the group arrived.</p><p></p><p>The elemental nodes were quite funny, I put more and different monsters in it (a saphire and a brown dragon in the earth node, the group decided to help the saphire dragon against the brown one) and evolved the story a bit more.</p><p></p><p></p><p>The dungeons were too large, IMHO, but the node idea and the moat house were quite good.</p></blockquote><p></p>
[QUOTE="Dark Dragon, post: 1691855, member: 1115"] Last year (was it really last year?) I DMed the group through the ToEE, monster stats were updated to 3.0. The module was used to test our homebrewed D&D rules. The group consists of a bard, a druid, a paladin and a rogue/fighter (All at level 4 or so at the beginning). While most of the campaign was about killing monsters, clerics and bandits, there were some funny parts. Somewhere in the dungeon is a pathetic banshee (it is not the MM2 version with 26d12 HDs! But I used that one, the group got some hints on how to defeat it without great problems). However, the group got some clues that something that can kill with its mere voice is in the area. The bard said:"Maybe it helps to cast [I]silence[/I] before we open that door. " Player thinks a moment..."No, I'll wait." Party went in, banshee appears, initiative is rolled. Banshee was first, wails and leaves the paladin and the druid to deal with the monster. The rest of the party was dead. But the two guys kept on fighting, should they die, they'll die at least in a big fight. And luck was on their side: Allmost every attack was a hit, the two made their saves against the wails and killed the banshee in a few rounds. Later (everybody was ressurected) the rogue was exploring a room in the water temple. In the centre of the room was a pool. He decided to use his ring of invisibility before checking for traps. The rest of the group waited at the door. Somewhere was a trap casting [I]suggestion[/I] at the first entering PC. The rogue failed his save and was urged to take a bath in the pool. The pool was filled with acid. The rogue was invisible. The party needed some time to get him out of the pool, but a lot of his equipment was ruined (a magic mithril chain shirt for example...). The same rogue sneaked later into a lair of white dragons in the air node (without knowing that there are THREE dragons waiting), but he was lucky and kept them busy until the rest of the group arrived. The elemental nodes were quite funny, I put more and different monsters in it (a saphire and a brown dragon in the earth node, the group decided to help the saphire dragon against the brown one) and evolved the story a bit more. The dungeons were too large, IMHO, but the node idea and the moat house were quite good. [/QUOTE]
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