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The Temple of Elemental Evil - your experiences?
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<blockquote data-quote="KRT" data-source="post: 2651724" data-attributes="member: 37355"><p>I ran and played this module a few times and each time was different. Sometimes the goal was to get to the big baddy with as few diversions as possible. Marine style operation, quick insertion and fast exit after accomplishing the mission. Other times it was the total explore. I prefered the quick strike or focused missions as the others tended to defeat us through shear inertia. I have recently run Return to ToEE and it was a strike mission with the characters loaded up with potions, wands, and scrolls (of their own making). The managed to defeat the outer ring in 24 hours of in game time before the good army arrived to take over. "Good job PCs, we'll take it from here." Although the PCs wandered off with all the elemental keys planning to either sell them to the Dwarves or restock and try to do the inner fane in one outing. As every melee round was accounted for i.e. the characters had to move fast to accomplish what they did, they left untold thousands of gold pieces of loot lying around as they raced on to the next fight. They would only loot while the clerics were busy healing people. About 10 rounds of single move and use a wand. The looters would spend about 4 rounds looting and then run to catch up and maybe get a cure or 2. They started as 6th level and progressed to 10th and it took about a year and a half of play.</p></blockquote><p></p>
[QUOTE="KRT, post: 2651724, member: 37355"] I ran and played this module a few times and each time was different. Sometimes the goal was to get to the big baddy with as few diversions as possible. Marine style operation, quick insertion and fast exit after accomplishing the mission. Other times it was the total explore. I prefered the quick strike or focused missions as the others tended to defeat us through shear inertia. I have recently run Return to ToEE and it was a strike mission with the characters loaded up with potions, wands, and scrolls (of their own making). The managed to defeat the outer ring in 24 hours of in game time before the good army arrived to take over. "Good job PCs, we'll take it from here." Although the PCs wandered off with all the elemental keys planning to either sell them to the Dwarves or restock and try to do the inner fane in one outing. As every melee round was accounted for i.e. the characters had to move fast to accomplish what they did, they left untold thousands of gold pieces of loot lying around as they raced on to the next fight. They would only loot while the clerics were busy healing people. About 10 rounds of single move and use a wand. The looters would spend about 4 rounds looting and then run to catch up and maybe get a cure or 2. They started as 6th level and progressed to 10th and it took about a year and a half of play. [/QUOTE]
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