Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ten Best Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perivas" data-source="post: 395478" data-attributes="member: 2746"><p>1. Improved Initiative - easy to get and just check how often people get this feat and you know it's the best one.</p><p></p><p>2. Spellfire Wielder - Infinite amount of abuse possible, if not strictly governed by DM.</p><p></p><p>3. Spellcasting Prodigy - easy to get and just plain unfair.</p><p></p><p>4. Large and in Charge - Fight a big monster with this feat, reach and Combat Reflexes and you'll never get near it enough before you die.</p><p></p><p>5. Persistent Spell - spells that last rounds/level were never meant to last all day.</p><p></p><p>6. Energy Substitution - ever notice how cone of cold use to be 5th level and lightning bolt was only 3rd...well that's no longer true. Especially important for sorcerors and those house-ruled campaigns where metamagic feats don't require a full-round action.</p><p></p><p>7. Spirited Charge - limited use but very, very powerful for those halfling dog-riders. One can end up charging every round, due to the fact that the mount and the characters use separate actions.</p><p></p><p>8. Combat Reflexes - a mean surprise against players who think they've won the initiative and can freely charge at that ogre.</p><p></p><p>9. Craft Wondrous Item - just look at what you can make! Most people can argue their way to let the DM allow for the creation of just about everything else through the use of this feat.</p><p></p><p>10. Rapid Shot - two arrows are always better than one, especially when you have a flaming bow and shocking arrows to go with it.</p></blockquote><p></p>
[QUOTE="perivas, post: 395478, member: 2746"] 1. Improved Initiative - easy to get and just check how often people get this feat and you know it's the best one. 2. Spellfire Wielder - Infinite amount of abuse possible, if not strictly governed by DM. 3. Spellcasting Prodigy - easy to get and just plain unfair. 4. Large and in Charge - Fight a big monster with this feat, reach and Combat Reflexes and you'll never get near it enough before you die. 5. Persistent Spell - spells that last rounds/level were never meant to last all day. 6. Energy Substitution - ever notice how cone of cold use to be 5th level and lightning bolt was only 3rd...well that's no longer true. Especially important for sorcerors and those house-ruled campaigns where metamagic feats don't require a full-round action. 7. Spirited Charge - limited use but very, very powerful for those halfling dog-riders. One can end up charging every round, due to the fact that the mount and the characters use separate actions. 8. Combat Reflexes - a mean surprise against players who think they've won the initiative and can freely charge at that ogre. 9. Craft Wondrous Item - just look at what you can make! Most people can argue their way to let the DM allow for the creation of just about everything else through the use of this feat. 10. Rapid Shot - two arrows are always better than one, especially when you have a flaming bow and shocking arrows to go with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ten Best Feats
Top