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<blockquote data-quote="Upper_Krust" data-source="post: 5532930" data-attributes="member: 326"><p>Thats certainly possible if the characters have been roleplayed up from low-levels. But if the characters were created at Paragon or Epic tier then its more difficult to have any emotional attachment to NPCs.</p><p></p><p> </p><p></p><p>Absolutely. Just because an epic campaign should include great wars, massive monsters and have its collateral damage leave a lasting scar on the campaign world, doesn't mean every moment of an epic campaign should have them. Use them sparingly yes...but use them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>True, not always. But they are signature features of EPIC-ness, so it might be worth considering them at some point.</p><p></p><p></p><p></p><p>That would probably work once, maybe twice. But I suspect ultimately that if the villain is always one step ahead 'no matter what' that the choices the PCs make become immaterial.</p><p></p><p></p><p></p><p>Well I just hope I have given you and others a few ideas to contemplate.</p><p></p><p>Best of luck with your campaign, epic or otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5532930, member: 326"] Thats certainly possible if the characters have been roleplayed up from low-levels. But if the characters were created at Paragon or Epic tier then its more difficult to have any emotional attachment to NPCs. Absolutely. Just because an epic campaign should include great wars, massive monsters and have its collateral damage leave a lasting scar on the campaign world, doesn't mean every moment of an epic campaign should have them. Use them sparingly yes...but use them. ;) True, not always. But they are signature features of EPIC-ness, so it might be worth considering them at some point. That would probably work once, maybe twice. But I suspect ultimately that if the villain is always one step ahead 'no matter what' that the choices the PCs make become immaterial. Well I just hope I have given you and others a few ideas to contemplate. Best of luck with your campaign, epic or otherwise. :) [/QUOTE]
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