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<blockquote data-quote="Artoomis" data-source="post: 5533018" data-attributes="member: 111"><p>Since you asked, my response item by item (FWIW)</p><p></p><p>1. Thou shalt feature Big Battles</p><p></p><p>Not needed, though at Epic level, PC actions should be more and more world-affecting as they advance. Keep in mind, too, that PCs could stay at 30th level for quite some time before retiring.</p><p></p><p>2. Thou shalt make the game Challenging</p><p></p><p>Well, sure, otherwise it's boring. This is true a Heroic and Paragon, too.</p><p></p><p>3. Thou shalt embrace Collateral Damage</p><p></p><p>A good point, though wiping out entire cities is not really needed, though the threat should always be there ad, if the players choose to ignore the threat, well, then, it needs to happen.</p><p></p><p>4. Thou shalt include Contrasting Cut Scenes</p><p></p><p>Great stuff, but, really, not only for Epic tier.</p><p></p><p>5. Thou shalt Explore the Unexplored</p><p></p><p>I like what you've said here.</p><p></p><p>6. Thou shalt eradicate the idea of Fixed Level Encounters</p><p></p><p>Yep - players need to be able to recognize when they should cut and run and the DM needs to be sure that this is (almost) always an option.</p><p></p><p>7. Thou shalt have Monsters Much Bigger Than Gargantuan</p><p></p><p>I don't agree. Heck, the deadliest monster of all is often a human.</p><p></p><p>8. Thou shalt embrace Politics</p><p></p><p>Absolutely. But be careful, it can get really tough for the players to keep track of it all, they'll need some help.</p><p></p><p>9. With great power comes great Responsibility</p><p></p><p>I might take issue with a few words here and there, but the general concept is valid and an important concept for robust epic play.</p><p></p><p>10. Thy Weapons shalt be outrageous</p><p></p><p>I like it, but it does kind of go against the grain somewhat for fourth edition game design. Fourth edition has no truly outrageous weapons - even things like the awesome Holy Avenger are fairly underwhelming - it's all part of designing a well-balanced game system. Still, I like the idea and i think it can be done, but it must be handled carefully.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 5533018, member: 111"] Since you asked, my response item by item (FWIW) 1. Thou shalt feature Big Battles Not needed, though at Epic level, PC actions should be more and more world-affecting as they advance. Keep in mind, too, that PCs could stay at 30th level for quite some time before retiring. 2. Thou shalt make the game Challenging Well, sure, otherwise it's boring. This is true a Heroic and Paragon, too. 3. Thou shalt embrace Collateral Damage A good point, though wiping out entire cities is not really needed, though the threat should always be there ad, if the players choose to ignore the threat, well, then, it needs to happen. 4. Thou shalt include Contrasting Cut Scenes Great stuff, but, really, not only for Epic tier. 5. Thou shalt Explore the Unexplored I like what you've said here. 6. Thou shalt eradicate the idea of Fixed Level Encounters Yep - players need to be able to recognize when they should cut and run and the DM needs to be sure that this is (almost) always an option. 7. Thou shalt have Monsters Much Bigger Than Gargantuan I don't agree. Heck, the deadliest monster of all is often a human. 8. Thou shalt embrace Politics Absolutely. But be careful, it can get really tough for the players to keep track of it all, they'll need some help. 9. With great power comes great Responsibility I might take issue with a few words here and there, but the general concept is valid and an important concept for robust epic play. 10. Thy Weapons shalt be outrageous I like it, but it does kind of go against the grain somewhat for fourth edition game design. Fourth edition has no truly outrageous weapons - even things like the awesome Holy Avenger are fairly underwhelming - it's all part of designing a well-balanced game system. Still, I like the idea and i think it can be done, but it must be handled carefully. [/QUOTE]
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