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<blockquote data-quote="Upper_Krust" data-source="post: 5533989" data-attributes="member: 326"><p>Thanks for the feedback everyone! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I disagree with this for a number of reasons.</p><p></p><p>Firstly, its difficult to fathom an epic campaign that doesn't have some big war going on either in the foreground or the background.</p><p></p><p>Secondly, a large part of epic-ness revolves around scale: the size of the monsters; the grandeur of events; the number of people involved. </p><p></p><p>By keeping every battle between the PCs and about a dozen or less antagonists there is no real sense of progression. If the PCs face 10 orcs at Heroic, 10 drow at Paragon and 10 weavers at Epic, why can't they go back and take on thousands of orcs at epic? </p><p></p><p></p><p></p><p>If its such a no-brainer then how come WotC ended up making the E series modules a complete cake-walk?</p><p></p><p>I think, as Mike Shea points out comprehensively in his "Running Epic Tier games" pdf, Epic PCs are notably more powerful than the system takes into consideration.</p><p></p><p></p><p></p><p>The point was not to say you should wipe out whole cities, but more a case of saying embrace bad things happening to large areas and don't be afraid if cities do get wiped out. </p><p></p><p></p><p></p><p>As noted in the article, cut scenes work well at any tier - <strong>contrasting </strong>cut scenes are especially important at the epic tier.</p><p></p><p></p><p></p><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This sort of thing needs built into the game at ground level. I'm thinking I'll expand the subject in a future article.</p><p></p><p></p><p></p><p>You are confusing deadliness with 'epic-ness', or more specifically something with a potentially inherent 'kewlness' to something with an overt and obvious 'wow-factor'.</p><p></p><p>For instance Artemis Entreri and Godzilla are both cool villains* but one requires an intimate knowledge of his backstory to get across the fact that he is indeed an uber-deadly killer.</p><p></p><p>*Yes I know Godzilla is now the hero but initially he was a villain.</p><p></p><p></p><p></p><p>One of the keys here is to gradually bring players into this and I always advocate roleplaying characters up from low levels (whenever possible) rather than jumping into epic right away.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>...and people wonder why 4E epic, just doesn't feel epic at all. Its because the designers just haven't been allowed to make it epic.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5533989, member: 326"] Thanks for the feedback everyone! :) I disagree with this for a number of reasons. Firstly, its difficult to fathom an epic campaign that doesn't have some big war going on either in the foreground or the background. Secondly, a large part of epic-ness revolves around scale: the size of the monsters; the grandeur of events; the number of people involved. By keeping every battle between the PCs and about a dozen or less antagonists there is no real sense of progression. If the PCs face 10 orcs at Heroic, 10 drow at Paragon and 10 weavers at Epic, why can't they go back and take on thousands of orcs at epic? If its such a no-brainer then how come WotC ended up making the E series modules a complete cake-walk? I think, as Mike Shea points out comprehensively in his "Running Epic Tier games" pdf, Epic PCs are notably more powerful than the system takes into consideration. The point was not to say you should wipe out whole cities, but more a case of saying embrace bad things happening to large areas and don't be afraid if cities do get wiped out. As noted in the article, cut scenes work well at any tier - [B]contrasting [/B]cut scenes are especially important at the epic tier. Thanks. :) This sort of thing needs built into the game at ground level. I'm thinking I'll expand the subject in a future article. You are confusing deadliness with 'epic-ness', or more specifically something with a potentially inherent 'kewlness' to something with an overt and obvious 'wow-factor'. For instance Artemis Entreri and Godzilla are both cool villains* but one requires an intimate knowledge of his backstory to get across the fact that he is indeed an uber-deadly killer. *Yes I know Godzilla is now the hero but initially he was a villain. One of the keys here is to gradually bring players into this and I always advocate roleplaying characters up from low levels (whenever possible) rather than jumping into epic right away. Okay. ...and people wonder why 4E epic, just doesn't feel epic at all. Its because the designers just haven't been allowed to make it epic. [/QUOTE]
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