Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ten Commandments of Epic Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5535359" data-attributes="member: 3820"><p>She's asked to play an Arythran before, so... yes and no?</p><p></p><p></p><p></p><p>Which is fine, and I'm not arguing against that. I'm saying include the players in that estimation. Allow for the idea that it might not be just the GM who has too much invested in the campaign world, but also players. In the interest of making the advice applicable to as many groups as possible, basically. </p><p></p><p></p><p></p><p>Well, think of it this way. Since we're using comic books as an example, the epic event With Consequences is a lot like, say, a comic event in which, to make a strong point, you kill off several characters to show that this is serious business. That can work for some readers, but it also loses others: every character is somebody's favorite, and it's really disappointing to have them be lethally Worfed. This is all the more true if the villains in said crossover are people who have just been introduced, and there's less emotional attachment to them than to the characters they're removing from play. </p><p></p><p>Now, of course death in comic books isn't a permanent thing: but that's usually because of creator's remorse, when someone says "man, there are still stories I want to tell with Colossus, we should bring him back from the dead." That's why I advocate taking the players into consideration; are they Colossus fans?</p><p></p><p>Again, I am not saying "Don't do collateral damage": I'm saying "Players may resent the consequences of specific collateral damage more than they enjoy the sense of scale and change, so consider their likely reactions." Doing collateral damage is fine for many games, particularly those in worlds built to support one and only one campaign. I'm merely trying to say that for many GMs, it would be useful to stress "know your players" first.</p><p></p><p></p><p></p><p>A consolation carrot is nicer than no carrot, but not necessarily preferable to a proper carrot. And honestly, that's kind of disappointing to me: I'd love to see an answer of "here are some ways to play an epic campaign about building marvels and changing the world in a not-so-apocalyptic way", instead of "don't play epic." Unfortunately, that's a style of play that is not very well supported, likely because it's harder to do. Still kind of a shame, though.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5535359, member: 3820"] She's asked to play an Arythran before, so... yes and no? Which is fine, and I'm not arguing against that. I'm saying include the players in that estimation. Allow for the idea that it might not be just the GM who has too much invested in the campaign world, but also players. In the interest of making the advice applicable to as many groups as possible, basically. Well, think of it this way. Since we're using comic books as an example, the epic event With Consequences is a lot like, say, a comic event in which, to make a strong point, you kill off several characters to show that this is serious business. That can work for some readers, but it also loses others: every character is somebody's favorite, and it's really disappointing to have them be lethally Worfed. This is all the more true if the villains in said crossover are people who have just been introduced, and there's less emotional attachment to them than to the characters they're removing from play. Now, of course death in comic books isn't a permanent thing: but that's usually because of creator's remorse, when someone says "man, there are still stories I want to tell with Colossus, we should bring him back from the dead." That's why I advocate taking the players into consideration; are they Colossus fans? Again, I am not saying "Don't do collateral damage": I'm saying "Players may resent the consequences of specific collateral damage more than they enjoy the sense of scale and change, so consider their likely reactions." Doing collateral damage is fine for many games, particularly those in worlds built to support one and only one campaign. I'm merely trying to say that for many GMs, it would be useful to stress "know your players" first. A consolation carrot is nicer than no carrot, but not necessarily preferable to a proper carrot. And honestly, that's kind of disappointing to me: I'd love to see an answer of "here are some ways to play an epic campaign about building marvels and changing the world in a not-so-apocalyptic way", instead of "don't play epic." Unfortunately, that's a style of play that is not very well supported, likely because it's harder to do. Still kind of a shame, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Ten Commandments of Epic Gaming
Top