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General Tabletop Discussion
*Dungeons & Dragons
The Tentacle Terror
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<blockquote data-quote="Magus Darkholme" data-source="post: 139581" data-attributes="member: 3120"><p>I'm taking a break from the yugoloths for the moment, so here's a new aberration. The only ting I'm not quite cetain about is it's face/reach. </p><p>Well, anyway here she is!</p><p>Enjoy!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>TENTACLE TERROR</p><p>Large aberration</p><p>Hit dice: 18d8+54 (135hp)</p><p>Initiative: +2 (dex)</p><p>Speed: 5ft; fly 20ft (good)</p><p>AC: 17 (-1size, +2dex, +6natural)</p><p>Attacks: 8tentacle+17 melee</p><p>Damage: Tentacle 1d6+4</p><p>Face/reach: 5ft by 5ft/15ft</p><p>Special attacks: Improved grab, rend 4d6+4</p><p>Special qualities: Fire immunity, flight</p><p>Saves: Fort+9, ref+8, will+12</p><p>Abilities: Str-18, dex-14, con-16, int-8, wis-12, cha-10</p><p>Skills: Hide+9, move silently+8, search+8</p><p>Feats: Power attack, combat reflexes, blind-fight</p><p>Climate/terrain: Any warm or temperate mountain or underground</p><p>Organization: Solitary</p><p>Challenge rating: 8</p><p>Treasure: Standard</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 19-28HD (large), 29-35HD (huge)</p><p></p><p>The tentacle terror is a fearsome predatory creature that will eat any living thing it comes across. It shows no fear and attacks its prey with unmatched fury.</p><p>A tentacle terror looks like a large brown ball with a yellow beak at its center and two 3ft eyestalks protruding from the top. Surrounding the beak are eight 15ft long gray, octopus-like tentacles that it uses to grab a victim and pull it to its beak.</p><p>No one knows where this creature originated from, but some speculate that it was a magical experiment gone horribly wrong. </p><p>Tentacle terrors speak no languages, but can understand common.</p><p></p><p>COMBAT</p><p>A tentacle terror attacks its intended prey head on. It will try to grab the victim and draw it into its beak to tear it apart.</p><p></p><p>Improved Grab (Ex): To use this ability, the tentacle terror must hit a medium-sized or smaller creature with one of its tentacle attacks. If it gets hold, it draws the opponent towards its beak on the following round. A trapped victim can free himself by causing 20hp of damage to the tentacle (AC 15). A damaged tentacle will repair itself in 1d6 rounds.</p><p></p><p>Rend (Ex): A tentacle terror that has successfully grabbed an opponent and drawn it towards its beak, latches on to the victim with its beak and tears it’s flesh. This attack automatically causes 4d6+4 damage.</p><p></p><p>Flight (Ex): A tentacle terror is naturally buoyant. This enables it to fly as the spell, as a free action, at a speed of 20ft. This also grants the terror a permanent feather fall effect (self only).</p></blockquote><p></p>
[QUOTE="Magus Darkholme, post: 139581, member: 3120"] I'm taking a break from the yugoloths for the moment, so here's a new aberration. The only ting I'm not quite cetain about is it's face/reach. Well, anyway here she is! Enjoy!!!:D TENTACLE TERROR Large aberration Hit dice: 18d8+54 (135hp) Initiative: +2 (dex) Speed: 5ft; fly 20ft (good) AC: 17 (-1size, +2dex, +6natural) Attacks: 8tentacle+17 melee Damage: Tentacle 1d6+4 Face/reach: 5ft by 5ft/15ft Special attacks: Improved grab, rend 4d6+4 Special qualities: Fire immunity, flight Saves: Fort+9, ref+8, will+12 Abilities: Str-18, dex-14, con-16, int-8, wis-12, cha-10 Skills: Hide+9, move silently+8, search+8 Feats: Power attack, combat reflexes, blind-fight Climate/terrain: Any warm or temperate mountain or underground Organization: Solitary Challenge rating: 8 Treasure: Standard Alignment: Always chaotic neutral Advancement: 19-28HD (large), 29-35HD (huge) The tentacle terror is a fearsome predatory creature that will eat any living thing it comes across. It shows no fear and attacks its prey with unmatched fury. A tentacle terror looks like a large brown ball with a yellow beak at its center and two 3ft eyestalks protruding from the top. Surrounding the beak are eight 15ft long gray, octopus-like tentacles that it uses to grab a victim and pull it to its beak. No one knows where this creature originated from, but some speculate that it was a magical experiment gone horribly wrong. Tentacle terrors speak no languages, but can understand common. COMBAT A tentacle terror attacks its intended prey head on. It will try to grab the victim and draw it into its beak to tear it apart. Improved Grab (Ex): To use this ability, the tentacle terror must hit a medium-sized or smaller creature with one of its tentacle attacks. If it gets hold, it draws the opponent towards its beak on the following round. A trapped victim can free himself by causing 20hp of damage to the tentacle (AC 15). A damaged tentacle will repair itself in 1d6 rounds. Rend (Ex): A tentacle terror that has successfully grabbed an opponent and drawn it towards its beak, latches on to the victim with its beak and tears it’s flesh. This attack automatically causes 4d6+4 damage. Flight (Ex): A tentacle terror is naturally buoyant. This enables it to fly as the spell, as a free action, at a speed of 20ft. This also grants the terror a permanent feather fall effect (self only). [/QUOTE]
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