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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="zakael19" data-source="post: 9340837" data-attributes="member: 7044099"><p>I think it's hard for most players / DMs who haven't tried a multiplicity of systems to articulate what they're striving for or what they feel is lacking. 5e for example is like the Skyrim of TTRPG rulesets - the base game is alright if a bit buggy, and can feed some great moments, but then you can go mod it to all hell and back to get to a remarkable spread of experiences. But, the combat will never be as visceral and complex as something focused on that from teh ground up like Dark Souls (despite there being mods to try and hack that sort of thing into Skyrim!). Without trying a game like that, if you were always craving a more tactical and dangerous combat system you'd lack the point of reference to really land on what you felt was missing beyond a vague "I wish combat didn't feel like flailing away with nerf bats."</p><p></p><p>Likewise you can mod all sorts of things into 5e (I know people who play it as nearly pure ERP, near freeform RP, gritty combat, classical dungeon crawling, 4e-alike); but the core design decisions do mean that things fray around the edge compared to a system built ground up to focus on what the player might want. </p><p></p><p>Finally, I think it's harder for players to take the step towards criticism because there's so many players and relatively so few DMs / scheduling availability. I have a couple players who have been trying to get into additional games without luck for quite some time.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9340837, member: 7044099"] I think it's hard for most players / DMs who haven't tried a multiplicity of systems to articulate what they're striving for or what they feel is lacking. 5e for example is like the Skyrim of TTRPG rulesets - the base game is alright if a bit buggy, and can feed some great moments, but then you can go mod it to all hell and back to get to a remarkable spread of experiences. But, the combat will never be as visceral and complex as something focused on that from teh ground up like Dark Souls (despite there being mods to try and hack that sort of thing into Skyrim!). Without trying a game like that, if you were always craving a more tactical and dangerous combat system you'd lack the point of reference to really land on what you felt was missing beyond a vague "I wish combat didn't feel like flailing away with nerf bats." Likewise you can mod all sorts of things into 5e (I know people who play it as nearly pure ERP, near freeform RP, gritty combat, classical dungeon crawling, 4e-alike); but the core design decisions do mean that things fray around the edge compared to a system built ground up to focus on what the player might want. Finally, I think it's harder for players to take the step towards criticism because there's so many players and relatively so few DMs / scheduling availability. I have a couple players who have been trying to get into additional games without luck for quite some time. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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