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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="Emberashh" data-source="post: 9343401" data-attributes="member: 7040941"><p>Also has to be noted that the idea that the purpose of rules is to introduce unwelcome things is basically taking the actual historical point, throwing it in the garbage, and making a new purpose to be retroactively applied to games that weren't designed like that. </p><p></p><p>If that kind of logic was applied to lawmaking, it'd be an egregious human rights violation, to be clear. </p><p></p><p>Besides that, it is very assumptive of what players would be willing to do under freeform improv. Its by no means a universal truth that they'd never do something like letting their character die or whatever, unless one internalizes the cynicism that TTRPG players are generally entitled OC types. </p><p></p><p>And, most critically, we have to take that statement with the context of what Baker went on to create and what he's literally saying game rules should do. </p><p></p><p>I've been pretty adamant in my assessment of those games causing blocking and it, in turn, pretty much ruining the experience. By this statement, that is clearly intentional. </p><p></p><p>I've also exhaustively talked about how these games are fundamentally very similar to a GM railroad for the same reasons. </p><p></p><p><strong><em>If a specific fiction must be produced, and what you can even say must be compelled, you are being railroaded. </em></strong></p><p></p><p>In arguments past, I've also talked about the inability to just <em>play</em> in these games; I can't play without there being a story told. This is, again, clearly intentional. </p><p></p><p><em>The fiction must happen</em>.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9343401, member: 7040941"] Also has to be noted that the idea that the purpose of rules is to introduce unwelcome things is basically taking the actual historical point, throwing it in the garbage, and making a new purpose to be retroactively applied to games that weren't designed like that. If that kind of logic was applied to lawmaking, it'd be an egregious human rights violation, to be clear. Besides that, it is very assumptive of what players would be willing to do under freeform improv. Its by no means a universal truth that they'd never do something like letting their character die or whatever, unless one internalizes the cynicism that TTRPG players are generally entitled OC types. And, most critically, we have to take that statement with the context of what Baker went on to create and what he's literally saying game rules should do. I've been pretty adamant in my assessment of those games causing blocking and it, in turn, pretty much ruining the experience. By this statement, that is clearly intentional. I've also exhaustively talked about how these games are fundamentally very similar to a GM railroad for the same reasons. [B][I]If a specific fiction must be produced, and what you can even say must be compelled, you are being railroaded. [/I][/B] In arguments past, I've also talked about the inability to just [I]play[/I] in these games; I can't play without there being a story told. This is, again, clearly intentional. [I]The fiction must happen[/I]. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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