Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9343511" data-attributes="member: 82106"><p>Well, AFAIK this post is in response to my post which ultimately starts with something I said, so I think the takeaway in this case is mine to name! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think that's probably true beyond a certain point.</p><p></p><p>I don't agree. I don't think it would garner any more interest than other RPGs, except on the basis of its other attributes. I mean, it would likely more appeal to people who like such games, but I think they'd as likely pick any game that was otherwise pleasing to them and passed a certain threshold of authenticity.</p><p></p><p>I am not convinced we CAN glean that, actually. As I said, if there was a preference for more realism, then wouldn't games, however gradually become more and more perfect in that dimension? There would be a focus on honing their realism/authenticity and new clever tricks would gradually emerge which pushed that boundary of 'playable yet authentic'.</p><p></p><p>And yet, what is the general trend, seemingly, in RPGs in actuality. It seems to me it is towards somewhat more abstract systems that focus more on 'story concerns', either in terms of Story Now Narrativist play being optimized for, or maybe neo-trad, etc. The ENTIRE thrust of RPG design in the last 30 years seems almost entirely in that direction -granted with an ever growing list of tweaked versions of throw dice to see what happens going basically in random directions at the same time. </p><p></p><p>Another major branch of RPG evolution has occupied itself almost entirely with SHEDDING any pretense of realism/authenticity/simulation whatsoever, stripping the rules down to a bare minimum framework of combat and exploration (OSR). Though again, I wouldn't claim all OSR games did much of the stripping down. Some of the proponents of minimalism have gone even further into micro games, or 'no rules at all' FKR, like Cthulhu Dark, which is barely a game at all (arguably isn't one until you figure out how you want to play it).</p><p></p><p>No, I see no sign that there is any impetus or overall preference for realism at all. Just some people who have a higher minimum threshold for what amount of it must exist, but nothing more than that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9343511, member: 82106"] Well, AFAIK this post is in response to my post which ultimately starts with something I said, so I think the takeaway in this case is mine to name! ;) I think that's probably true beyond a certain point. I don't agree. I don't think it would garner any more interest than other RPGs, except on the basis of its other attributes. I mean, it would likely more appeal to people who like such games, but I think they'd as likely pick any game that was otherwise pleasing to them and passed a certain threshold of authenticity. I am not convinced we CAN glean that, actually. As I said, if there was a preference for more realism, then wouldn't games, however gradually become more and more perfect in that dimension? There would be a focus on honing their realism/authenticity and new clever tricks would gradually emerge which pushed that boundary of 'playable yet authentic'. And yet, what is the general trend, seemingly, in RPGs in actuality. It seems to me it is towards somewhat more abstract systems that focus more on 'story concerns', either in terms of Story Now Narrativist play being optimized for, or maybe neo-trad, etc. The ENTIRE thrust of RPG design in the last 30 years seems almost entirely in that direction -granted with an ever growing list of tweaked versions of throw dice to see what happens going basically in random directions at the same time. Another major branch of RPG evolution has occupied itself almost entirely with SHEDDING any pretense of realism/authenticity/simulation whatsoever, stripping the rules down to a bare minimum framework of combat and exploration (OSR). Though again, I wouldn't claim all OSR games did much of the stripping down. Some of the proponents of minimalism have gone even further into micro games, or 'no rules at all' FKR, like Cthulhu Dark, which is barely a game at all (arguably isn't one until you figure out how you want to play it). No, I see no sign that there is any impetus or overall preference for realism at all. Just some people who have a higher minimum threshold for what amount of it must exist, but nothing more than that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
Top