Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Indaarys" data-source="post: 9343757" data-attributes="member: 7040941"><p>Theres a difference between saying something serves a similar function, and saying it was designed to do that. If the former was what was said there wouldn't have been a dispute.</p><p></p><p></p><p></p><p>Nope. The difference is that one is consolidating the necessary information to resolve the action when a DM would ask questions like that; a Search check doesn't assume anything about how you search a given area, it only governs how difficult it is to find what might be there and a general radius and time limit. </p><p></p><p>It isn't a writers room because theres no collaboration or discussion of narrative or anything like that. You're just filling in what you're actually doing. Search isn't a button, you have to engage with the gameworld beyond just calling out a mechanic. </p><p></p><p>And I'll note in previous discussions that I realized this seems to be part of the appeal of narrativist games. You <em>can</em> just call out Go Aggro and the game takes all the effort out of what the character actually does. </p><p></p><p></p><p></p><p><a href="https://hackslashmaster.blogspot.com/2011/" target="_blank">This is a very apropos series of blogs </a>on just that subject. </p><p></p><p></p><p></p><p>As the gameworld is not something we can always see physically, information is vital and its on both the DM and the Players to ensure that information is being clarified and tangible, so to speak. </p><p></p><p>That difference, really, goes to the heart of why there's a disconnect and an, if unfortunate, often vitriolic disdain going back and forth between these two sides. </p><p></p><p>If one doesn't value immersion, you're not only unlike to take to a trad game, but also won't really be able to see why the narrativist take isn't satisfactory, if not abrasive and unwelcome, to those that do value it. </p><p></p><p>Not that I'm calling people out, but I think its worth noting more than a few people on the other side of this conversation have said they don't value nor see the point in immersion, so I think if we wanted to identify a root issue here, that's a pretty strong candidate. </p><p></p><p>Especially because historically there are and were genuinely a lot of bad DMs and GMs out there that did not know to do this, or actively worked against it, and that just exacerbates the problem if you don't naturally see the value in it. The blog I linked speaks directly to that problem and how to address it.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9343757, member: 7040941"] Theres a difference between saying something serves a similar function, and saying it was designed to do that. If the former was what was said there wouldn't have been a dispute. Nope. The difference is that one is consolidating the necessary information to resolve the action when a DM would ask questions like that; a Search check doesn't assume anything about how you search a given area, it only governs how difficult it is to find what might be there and a general radius and time limit. It isn't a writers room because theres no collaboration or discussion of narrative or anything like that. You're just filling in what you're actually doing. Search isn't a button, you have to engage with the gameworld beyond just calling out a mechanic. And I'll note in previous discussions that I realized this seems to be part of the appeal of narrativist games. You [I]can[/I] just call out Go Aggro and the game takes all the effort out of what the character actually does. [URL='https://hackslashmaster.blogspot.com/2011/']This is a very apropos series of blogs [/URL]on just that subject. As the gameworld is not something we can always see physically, information is vital and its on both the DM and the Players to ensure that information is being clarified and tangible, so to speak. That difference, really, goes to the heart of why there's a disconnect and an, if unfortunate, often vitriolic disdain going back and forth between these two sides. If one doesn't value immersion, you're not only unlike to take to a trad game, but also won't really be able to see why the narrativist take isn't satisfactory, if not abrasive and unwelcome, to those that do value it. Not that I'm calling people out, but I think its worth noting more than a few people on the other side of this conversation have said they don't value nor see the point in immersion, so I think if we wanted to identify a root issue here, that's a pretty strong candidate. Especially because historically there are and were genuinely a lot of bad DMs and GMs out there that did not know to do this, or actively worked against it, and that just exacerbates the problem if you don't naturally see the value in it. The blog I linked speaks directly to that problem and how to address it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
Top