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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9343783" data-attributes="member: 82106"><p>OK, but it isn't like there's SETUP that is pushing things into a certain path. We really don't know, when we play, what is going to happen, AT ALL. We know there are certain elements, and we do make up things that happen (the GM particularly).</p><p></p><p>So, like the other day when we played, Yorath failed a check for something. I forget what it was, but we were out on a mission to lay our fallen comrade to rest. Back in town we'd left Unirra the special child with Branwyn the Ranger (who's now a retired PC, being disabled). The GM decided that the consequences of Yorath's failure were that a threat would emerge to attack Unirra and Branwyn. Yorath and Vahid had also left some of their followers to ensure nothing like this happened, so that played out as a scene without any PCs directly present.</p><p></p><p>I don't see where we made up the direction of things, certainly not collaboratively. It was more like possible threats to Unirra were already hinted at simply by her nature (established by the GM and some dice rolls a couple sessions ago). So, the GM making that hard move was pretty much the rock bouncing in a certain direction due to the randomly generated shape of the terrain, along with a dose of GM fiat that was HIGHLY constrained by principles and practices. The GM needed to make whatever happened 'follow from the fiction', it needed to be 'interesting', and it needed to be fairly coherent with the current story. The fact that our PCs were present at Branwyn's Hut in proxy (our followers) made it an excellent choice. Our followers were threatened, and potentially an all ready hinted at and partially materialized threat to Stonetop was involved. </p><p></p><p>So you can see how 'downhill', while not entirely arbitrary, isn't set up in the sense of we got together outside the narrative and decided on where that would go. We knew things would move, the story would logically carry itself forward in SOME direction, but not really which.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9343783, member: 82106"] OK, but it isn't like there's SETUP that is pushing things into a certain path. We really don't know, when we play, what is going to happen, AT ALL. We know there are certain elements, and we do make up things that happen (the GM particularly). So, like the other day when we played, Yorath failed a check for something. I forget what it was, but we were out on a mission to lay our fallen comrade to rest. Back in town we'd left Unirra the special child with Branwyn the Ranger (who's now a retired PC, being disabled). The GM decided that the consequences of Yorath's failure were that a threat would emerge to attack Unirra and Branwyn. Yorath and Vahid had also left some of their followers to ensure nothing like this happened, so that played out as a scene without any PCs directly present. I don't see where we made up the direction of things, certainly not collaboratively. It was more like possible threats to Unirra were already hinted at simply by her nature (established by the GM and some dice rolls a couple sessions ago). So, the GM making that hard move was pretty much the rock bouncing in a certain direction due to the randomly generated shape of the terrain, along with a dose of GM fiat that was HIGHLY constrained by principles and practices. The GM needed to make whatever happened 'follow from the fiction', it needed to be 'interesting', and it needed to be fairly coherent with the current story. The fact that our PCs were present at Branwyn's Hut in proxy (our followers) made it an excellent choice. Our followers were threatened, and potentially an all ready hinted at and partially materialized threat to Stonetop was involved. So you can see how 'downhill', while not entirely arbitrary, isn't set up in the sense of we got together outside the narrative and decided on where that would go. We knew things would move, the story would logically carry itself forward in SOME direction, but not really which. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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