Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9343814" data-attributes="member: 82106"><p>No, I am simply concerned, because this happens all the time in threads here, that if I adopt your special jargon version of this term, then loe and behold tomorrow I'm going to be getting beat over the head with the conclusion that all of Narrativist play is just a big hoaxy railroad where everything is decided off to the side in this mythical 'writers room'. An argument which IS CURRENT RIGHT NOW and has been presented in this very thread more than once!</p><p></p><p>Now, if we want to talk VERY SPECIFICALLY about a certain element of BitD play, then we can talk about that, but I warn you, I don't really accept the premise here either. The player and the GM work out position and effect, along with obviously WHAT the character is doing, and thus which attribute is being rolled. While the immediate stakes should be fairly clear, GMs toss in unexpected consequences from left field all the time.</p><p></p><p>Takeo was battling a nasty opponent, and about to lose. He asks for a Devil's Bargain (a consequence for an extra die) and gets "you see the face of the girl you are looking for in the window of the abbatoir across the alley." That sure wasn't decided in some sort of negotiation of consequences. It followed from things Takeo was doing and wanted, but not in any predictable linear way.</p><p></p><p>Well, we do obviously play differently, but I don't think that what you are talking about comes up that much in Narrativist play either. I mean, some of us are OLD hands at this by now, and so we do sometimes digress and discuss our play and analyze things a bit more than is needed in order to just play, but nothing gets decided ahead of time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9343814, member: 82106"] No, I am simply concerned, because this happens all the time in threads here, that if I adopt your special jargon version of this term, then loe and behold tomorrow I'm going to be getting beat over the head with the conclusion that all of Narrativist play is just a big hoaxy railroad where everything is decided off to the side in this mythical 'writers room'. An argument which IS CURRENT RIGHT NOW and has been presented in this very thread more than once! Now, if we want to talk VERY SPECIFICALLY about a certain element of BitD play, then we can talk about that, but I warn you, I don't really accept the premise here either. The player and the GM work out position and effect, along with obviously WHAT the character is doing, and thus which attribute is being rolled. While the immediate stakes should be fairly clear, GMs toss in unexpected consequences from left field all the time. Takeo was battling a nasty opponent, and about to lose. He asks for a Devil's Bargain (a consequence for an extra die) and gets "you see the face of the girl you are looking for in the window of the abbatoir across the alley." That sure wasn't decided in some sort of negotiation of consequences. It followed from things Takeo was doing and wanted, but not in any predictable linear way. Well, we do obviously play differently, but I don't think that what you are talking about comes up that much in Narrativist play either. I mean, some of us are OLD hands at this by now, and so we do sometimes digress and discuss our play and analyze things a bit more than is needed in order to just play, but nothing gets decided ahead of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
Top