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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="pemerton" data-source="post: 9344359" data-attributes="member: 42582"><p>Right.</p><p></p><p>So, what I take [USER=6690965]@Pedantic[/USER] to be asserting with respect to immersion is something I've seen others assert in a similar sort of way. Hence why I take it to be what is intended.</p><p></p><p>It's along these lines: necessarily, if the player is aware that the situation is a fiction being created here-and-now in response to some immediate thematic or dramatic provocation, then they can't be immersed in it.</p><p></p><p>It is often presented as if it were a logical truth; but obviously it's an empirical claim about the relationship between various psychological/cognitive states and processes. In Apocalypse World, Baker tackles the issue via the principles "Make your move, but misdirect" and "Make your move, but never speak its name". I think the so-called "writer's room" is another way of tackling it - when you're calling for your Devil's Bargain, and you're imagining yourself in the fiction and thinking about al the forces arrayed against you that could make things worse, you're not alienating yourself from the fiction - you're letting it fill your mind and dominate your thinking and "reveal" itself to you. (That last is metaphor, but then so is the word "immersion" itself.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9344359, member: 42582"] Right. So, what I take [USER=6690965]@Pedantic[/USER] to be asserting with respect to immersion is something I've seen others assert in a similar sort of way. Hence why I take it to be what is intended. It's along these lines: necessarily, if the player is aware that the situation is a fiction being created here-and-now in response to some immediate thematic or dramatic provocation, then they can't be immersed in it. It is often presented as if it were a logical truth; but obviously it's an empirical claim about the relationship between various psychological/cognitive states and processes. In Apocalypse World, Baker tackles the issue via the principles "Make your move, but misdirect" and "Make your move, but never speak its name". I think the so-called "writer's room" is another way of tackling it - when you're calling for your Devil's Bargain, and you're imagining yourself in the fiction and thinking about al the forces arrayed against you that could make things worse, you're not alienating yourself from the fiction - you're letting it fill your mind and dominate your thinking and "reveal" itself to you. (That last is metaphor, but then so is the word "immersion" itself.) [/QUOTE]
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