Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="niklinna" data-source="post: 9344367" data-attributes="member: 71235"><p>That's only one small part of "writers' room". It's more about crafting the story as an object or artifact to be presented (or enjoyed later) in a particular way, as opposed to letting a story emerge. Yes, in a writers' room everybody is more or less free to suggest actions for any character, PC or NPC, but more significantly, they can change facts "retroactively" or lay out a sequence of "future" events, as long as they get buy-in from everybody else (which may be through regular dialogue or through some formalized system). I use scare quotes there because it's also entirely possible in a writers' room situation to craft a story out of temporal sequence, just as some crafted stories <em>present</em> their events out of temporal sequence.</p><p></p><p></p><p>How is it a compromise when it's doing what he wants?</p><p></p><p></p><p>Ah, this must be getting back to the narrow idea of "writers' room" above. I don't find it harmful to my immersion to propose complications and such, although I can see how it could be for others (also depending on one's personal idea of "immersion"). And, no system could be complete enough to cover every possible outcome (other than simple succeed/fail I suppose?). The second you step outside that binary, you have GM fiat when unbounded by system or when bounded by system (in which case it is no longer actually fiat, but constrained in some agreed-upon way).</p><p></p><p>I'm not sure what you mean by "completeness".</p></blockquote><p></p>
[QUOTE="niklinna, post: 9344367, member: 71235"] That's only one small part of "writers' room". It's more about crafting the story as an object or artifact to be presented (or enjoyed later) in a particular way, as opposed to letting a story emerge. Yes, in a writers' room everybody is more or less free to suggest actions for any character, PC or NPC, but more significantly, they can change facts "retroactively" or lay out a sequence of "future" events, as long as they get buy-in from everybody else (which may be through regular dialogue or through some formalized system). I use scare quotes there because it's also entirely possible in a writers' room situation to craft a story out of temporal sequence, just as some crafted stories [I]present[/I] their events out of temporal sequence. How is it a compromise when it's doing what he wants? Ah, this must be getting back to the narrow idea of "writers' room" above. I don't find it harmful to my immersion to propose complications and such, although I can see how it could be for others (also depending on one's personal idea of "immersion"). And, no system could be complete enough to cover every possible outcome (other than simple succeed/fail I suppose?). The second you step outside that binary, you have GM fiat when unbounded by system or when bounded by system (in which case it is no longer actually fiat, but constrained in some agreed-upon way). I'm not sure what you mean by "completeness". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
Top