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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="Pedantic" data-source="post: 9344393" data-attributes="member: 6690965"><p>Yeah, that's about what I expected. "Writer's room" is once again a way of restating the same objection, and it's getting read differently than intended because the actual objection is flatly denied as a viable play priority, as usual.</p><p></p><p></p><p>This is the more specific definition that I think isn't generally being used, but is being substituted when responding to claims of it.</p><p></p><p></p><p>I'm not proposing that kenada is compromising with another party, but that the design compromises between several designs to achieve the desired goal.</p><p></p><p></p><p></p><p>Pretty sure this is the broad reading of the term. We're doing any vs. all differentiation, where it either compromises any decision making outside of character action declaration or must entail all decision making about the narrative.</p><p></p><p></p><p>No deep reading here, I think it's a viable and reasonable goal for a system to propose a specific resolution for nearly all declared courses of action, given the constraints of genre. I don't think it's generally necessary to either default to a generic resolution system, or to require the GM to do on the fly design work. It's fine if it's not perfect. GM-as-adjudicator is the usual fallback, it just should be a fallback, and hopefully can be patterned on similar rules that do exist in the rare cases it's necessary.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9344393, member: 6690965"] Yeah, that's about what I expected. "Writer's room" is once again a way of restating the same objection, and it's getting read differently than intended because the actual objection is flatly denied as a viable play priority, as usual. This is the more specific definition that I think isn't generally being used, but is being substituted when responding to claims of it. I'm not proposing that kenada is compromising with another party, but that the design compromises between several designs to achieve the desired goal. Pretty sure this is the broad reading of the term. We're doing any vs. all differentiation, where it either compromises any decision making outside of character action declaration or must entail all decision making about the narrative. No deep reading here, I think it's a viable and reasonable goal for a system to propose a specific resolution for nearly all declared courses of action, given the constraints of genre. I don't think it's generally necessary to either default to a generic resolution system, or to require the GM to do on the fly design work. It's fine if it's not perfect. GM-as-adjudicator is the usual fallback, it just should be a fallback, and hopefully can be patterned on similar rules that do exist in the rare cases it's necessary. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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