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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="pemerton" data-source="post: 9344404" data-attributes="member: 42582"><p>The claim that the consequences of people's actions are intrinsic to those actions is controversial - for instance, was the First World War and all that it brought with it, such as the collapse of Tsarist Russia, <em>intrinsic</em> to the action of shooting the Archduke in Sarajevo? Presumably Hegel answers <em>yes</em>, but that's a controversial position.</p><p></p><p>The claim that the consequences of a <em>characters</em> actions are intrinsic to those actions also seems controversial. The character is imaginary, as are the consequences. And <em>within the fiction</em> presumably the metaphysics can be whatever we imagine: we can imagine a providential or even Hegelian world in which every outcomes is intrinsic to the action that led to it; or we can imagine a nihilistic or arbitrary world in which actions generate consequences that are the product of the interplay of external and uncontrollable forces.</p><p></p><p>One thing characters <em>can</em> do is <em>wonder what is going to happen to them when they do this thing in this situation</em>. Another thing they can do is <em>feel the threat of the situation they are in, and its possibility to blow up in their face at any moment</em>. Asking for a Devil's Bargain seems to me like it increases the player's sense of these things, and hence their cognitive and emotional proximity to their character.</p><p></p><p>Hence why I deny the claim that Devil's Bargain-type mechanics are, in general and necessarily, inimical to immersion.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9344404, member: 42582"] The claim that the consequences of people's actions are intrinsic to those actions is controversial - for instance, was the First World War and all that it brought with it, such as the collapse of Tsarist Russia, [I]intrinsic[/I] to the action of shooting the Archduke in Sarajevo? Presumably Hegel answers [I]yes[/I], but that's a controversial position. The claim that the consequences of a [I]characters[/I] actions are intrinsic to those actions also seems controversial. The character is imaginary, as are the consequences. And [I]within the fiction[/I] presumably the metaphysics can be whatever we imagine: we can imagine a providential or even Hegelian world in which every outcomes is intrinsic to the action that led to it; or we can imagine a nihilistic or arbitrary world in which actions generate consequences that are the product of the interplay of external and uncontrollable forces. One thing characters [I]can[/I] do is [I]wonder what is going to happen to them when they do this thing in this situation[/I]. Another thing they can do is [I]feel the threat of the situation they are in, and its possibility to blow up in their face at any moment[/I]. Asking for a Devil's Bargain seems to me like it increases the player's sense of these things, and hence their cognitive and emotional proximity to their character. Hence why I deny the claim that Devil's Bargain-type mechanics are, in general and necessarily, inimical to immersion. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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