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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="pemerton" data-source="post: 9344431" data-attributes="member: 42582"><p>You haven't given examples of narrativist 5e D&D.</p><p></p><p>In another thread you posted this:</p><p>Was this narrativist 5e D&D? I have no idea.</p><p></p><p>What actions were declared? How were they resolved? What was at stake? Who established that? Who decided what cult-y things the cult did? Who decided that its leadership led it off the path, and how was that decided?</p><p></p><p>You also posted this:</p><p>Who decided the weather? Who decided whether good or bad things were going to happen, and linked the weather to that? What was the difference between the GM sending you cues and hooks through the weather, and the GM sending you cues and hooks via a quest-giver?</p><p></p><p>From what you post, I can't tell. I have no idea.</p><p></p><p>So this is an example of what I take to be a denial of difference in different techniques and the goals they serve.</p><p></p><p>But I actually have no idea what happened in the episodes of play you describe. I mean, I could run a module as railroad-y as DragonLance while incorporating your weather stuff, or having the Warlock's followers start to buddy up to the Draconians. Maybe that's what was happening, maybe not.</p><p></p><p>Of course you're under no obligation to provide concrete examples of play. But until you do so, I'm going to be doubtful that you are playing narrativist 5e D&D. Because all the rest of your posting points in a rather different direction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9344431, member: 42582"] You haven't given examples of narrativist 5e D&D. In another thread you posted this: Was this narrativist 5e D&D? I have no idea. What actions were declared? How were they resolved? What was at stake? Who established that? Who decided what cult-y things the cult did? Who decided that its leadership led it off the path, and how was that decided? You also posted this: Who decided the weather? Who decided whether good or bad things were going to happen, and linked the weather to that? What was the difference between the GM sending you cues and hooks through the weather, and the GM sending you cues and hooks via a quest-giver? From what you post, I can't tell. I have no idea. So this is an example of what I take to be a denial of difference in different techniques and the goals they serve. But I actually have no idea what happened in the episodes of play you describe. I mean, I could run a module as railroad-y as DragonLance while incorporating your weather stuff, or having the Warlock's followers start to buddy up to the Draconians. Maybe that's what was happening, maybe not. Of course you're under no obligation to provide concrete examples of play. But until you do so, I'm going to be doubtful that you are playing narrativist 5e D&D. Because all the rest of your posting points in a rather different direction. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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