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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9346402" data-attributes="member: 82106"><p>So, you are proposing that a 'specific resolution', by which I would assume is meant some sort of rule, a very specific procedure which spells out a result, etc. is implied. And this can adequately deal with all the possible juxtapositions of fictional position which may exist and impact it? I think we already saw something along these lines in 4e's combat system, which IS pretty prescriptive over a fairly wide variety of situations. STILL, it must, perforce, depend on a LOT of GM adjudication. Page 42 (actions not specifically covered by any other rules or powers) is QUITE subjective, though admittedly a good bit tighter than most other RPGs.</p><p></p><p>The point is, I am highly skeptical that, in the general sense of all types of situations, that any RPG can even approach specifically resolving them all. You have specific rules that cover certain common or important situations that bare heavily on the premise, and then you have, perhaps (not in classic D&D), a general system that can suggest types of outcomes in some fashion where the fictional component is left pretty open-ended. </p><p></p><p>Now, games CAN work with that, like 4e has tons of keywords and a lot of 'hooks' that are present in PC options (class/PP/ED/Theme/Race/feats/etc) which can produce fairly good notions of what might follow. This is far from 'specific' though. </p><p></p><p>Lets say I am dubious about this possibility you advance. I can see 2 possibilities, we're talking about different things, or the claim is overbroad. Of course I will be interested in what game you would point to which provides this.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9346402, member: 82106"] So, you are proposing that a 'specific resolution', by which I would assume is meant some sort of rule, a very specific procedure which spells out a result, etc. is implied. And this can adequately deal with all the possible juxtapositions of fictional position which may exist and impact it? I think we already saw something along these lines in 4e's combat system, which IS pretty prescriptive over a fairly wide variety of situations. STILL, it must, perforce, depend on a LOT of GM adjudication. Page 42 (actions not specifically covered by any other rules or powers) is QUITE subjective, though admittedly a good bit tighter than most other RPGs. The point is, I am highly skeptical that, in the general sense of all types of situations, that any RPG can even approach specifically resolving them all. You have specific rules that cover certain common or important situations that bare heavily on the premise, and then you have, perhaps (not in classic D&D), a general system that can suggest types of outcomes in some fashion where the fictional component is left pretty open-ended. Now, games CAN work with that, like 4e has tons of keywords and a lot of 'hooks' that are present in PC options (class/PP/ED/Theme/Race/feats/etc) which can produce fairly good notions of what might follow. This is far from 'specific' though. Lets say I am dubious about this possibility you advance. I can see 2 possibilities, we're talking about different things, or the claim is overbroad. Of course I will be interested in what game you would point to which provides this. [/QUOTE]
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"The term 'GNS' is moronic and annoying" – well this should be an interesting interview
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