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<blockquote data-quote="Thornir Alekeg" data-source="post: 3774867" data-attributes="member: 15651"><p>I don't know enough of Psychosis and the PCs history with it (him?) to know if this would work, and your players might not respond well to this, so with that disclaimer...</p><p></p><p>Krouto explains to the PCs that there are certain nexus events that have preceeded Psychosis victories in other timelines: The capture of Macguffin A, the assasination of the hier to Kingdom X, the destruction of Macguffin B etc. Come up with a list of a couple dozen. The PCs need to determine which of these events might occur and the PCs could possibly prevent from happening. Through some work they can eliminate several of the choices - e.g. Macguffin A, which needs to be captured by Psychosis, was destroyed 80 years ago in this timeline. If possible link some of the events to past adventures of the PCs - sometimes for good, sometimes for ill. With the list whittled down to just a few possibilities, the PCs need to decide which they will try to prevent and when.</p><p></p><p>Krouto (I keep wanting to type Crouton) and Psychosis are a linked pair. Psychosis has always been on the brink of victory when Krouto jumps back in time. When he does that, he pulls Psychosis back as well, who starts over again in another universe. If the players succeed in their chosen nexus adventures, they will have a chance to defeat Psychosis, but no matter what it will be a difficult final battle. Some time before they win, Krouto will panic, believing they will lose and will attempt to jump back in time once again. This <em>will</em> end the threat of Psychosis in the PCs universe because he will be hauled back into the past of another universe again, but with Psychosis not actually being defeated, his forces will battle on, leading to a bleak existence. If the PCs can stop Krouto from jumping back in time, and can truly defeat Psychosis, the hold on his forces will be broken, and rebuilding can begin.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3774867, member: 15651"] I don't know enough of Psychosis and the PCs history with it (him?) to know if this would work, and your players might not respond well to this, so with that disclaimer... Krouto explains to the PCs that there are certain nexus events that have preceeded Psychosis victories in other timelines: The capture of Macguffin A, the assasination of the hier to Kingdom X, the destruction of Macguffin B etc. Come up with a list of a couple dozen. The PCs need to determine which of these events might occur and the PCs could possibly prevent from happening. Through some work they can eliminate several of the choices - e.g. Macguffin A, which needs to be captured by Psychosis, was destroyed 80 years ago in this timeline. If possible link some of the events to past adventures of the PCs - sometimes for good, sometimes for ill. With the list whittled down to just a few possibilities, the PCs need to decide which they will try to prevent and when. Krouto (I keep wanting to type Crouton) and Psychosis are a linked pair. Psychosis has always been on the brink of victory when Krouto jumps back in time. When he does that, he pulls Psychosis back as well, who starts over again in another universe. If the players succeed in their chosen nexus adventures, they will have a chance to defeat Psychosis, but no matter what it will be a difficult final battle. Some time before they win, Krouto will panic, believing they will lose and will attempt to jump back in time once again. This [i]will[/i] end the threat of Psychosis in the PCs universe because he will be hauled back into the past of another universe again, but with Psychosis not actually being defeated, his forces will battle on, leading to a bleak existence. If the PCs can stop Krouto from jumping back in time, and can truly defeat Psychosis, the hold on his forces will be broken, and rebuilding can begin. [/QUOTE]
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