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The terms 'fluff' and 'crunch'
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<blockquote data-quote="fusangite" data-source="post: 2108621" data-attributes="member: 7240"><p>Hong, contrary to your view, as evidenced by the style of your post, disagreeing with someone and calling them stupid are not the same thing. As I said in a previous post on this very thread, the terminology used in D&D has changed over the past 30 years; some of these changes took place because we found that we could refine the terms we used and make them more precise.Well that would be why I suggested that Raven Crowking's alternative jargon would be preferable to the current jargon. You see, nobody is actually disagreeing about that.I think this must be where I became confused.I just assumed that Doug's definition was the one we were working with. You seem to be saying that crunch=all rules and fluff=all non-rules whereas Doug is stating that these terms only apply to published setting materials and not to the core rules of the game. I was going with Doug's definition here and therefore stating that the prestige classes, feats, monsters, magic items and spells introduced in setting material are contingent upon the backstory, cultures and geography that the setting introduces. </p><p></p><p>You guys should determine whether we're going with your parameters or Doug's parameters for the term.I can't imagine doing so in my style of gaming. Why would you use a prestige class designed for one setting/organization in a place for which it wasn't designed? Why not just generate a setting-appropriate PrC yourself?</p></blockquote><p></p>
[QUOTE="fusangite, post: 2108621, member: 7240"] Hong, contrary to your view, as evidenced by the style of your post, disagreeing with someone and calling them stupid are not the same thing. As I said in a previous post on this very thread, the terminology used in D&D has changed over the past 30 years; some of these changes took place because we found that we could refine the terms we used and make them more precise.Well that would be why I suggested that Raven Crowking's alternative jargon would be preferable to the current jargon. You see, nobody is actually disagreeing about that.I think this must be where I became confused.I just assumed that Doug's definition was the one we were working with. You seem to be saying that crunch=all rules and fluff=all non-rules whereas Doug is stating that these terms only apply to published setting materials and not to the core rules of the game. I was going with Doug's definition here and therefore stating that the prestige classes, feats, monsters, magic items and spells introduced in setting material are contingent upon the backstory, cultures and geography that the setting introduces. You guys should determine whether we're going with your parameters or Doug's parameters for the term.I can't imagine doing so in my style of gaming. Why would you use a prestige class designed for one setting/organization in a place for which it wasn't designed? Why not just generate a setting-appropriate PrC yourself? [/QUOTE]
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