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The terms 'fluff' and 'crunch'
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<blockquote data-quote="fusangite" data-source="post: 2112055" data-attributes="member: 7240"><p>Funny, I'd always associated it with chocolate bar and breakfast cereal ads on TV. It never once crossed my mind that people generally associated "crunch" with complexity, dryness or lack of interest.I have heard people insult novels, comedy routines, movies, self-help books, modern philosophies -- basically any literary work on the grounds that it is "fluff." I have never heard anyone use "crunch" or "crunchy" as an insult for anything other than food that is supposed to be soft. Have you?When I generate a campaign world, the rules represent the physics of the world. If the rules have four terrestrial elements, then, of course, the universe has four terrestrial elements. If the rules break and become incoherent when inflation takes place, then value must inhere in objects, not in transactions. If the rules give people souls separate from their bodies, then the world must be one in which the soul and body are separate and different. </p><p></p><p>The idea that the actual description of the world is somehow and insubstantial and highly malleable thing that can simply be superimposed on top of any remotely compatible set of rules, then the assumption is that the rules are not the physics of the world. This is a real problem because essentially the kind of world in which the game takes place is like the modern world in that there is a jarring disjunction between physics and metaphysics that will lead to a certain kind of relationship to divinities, philosophy and cognition as a whole.</p><p></p><p>For a world to have credibility for me, the rules should represent the physical laws of the universe. When we treat all explanatory texts for the universe's physics and "fluff" and we treat the physics themselves as "crunch" then, what we are saying is that conformity between how the world is and how the world is explained/understood aren't expected to conform to one another.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2112055, member: 7240"] Funny, I'd always associated it with chocolate bar and breakfast cereal ads on TV. It never once crossed my mind that people generally associated "crunch" with complexity, dryness or lack of interest.I have heard people insult novels, comedy routines, movies, self-help books, modern philosophies -- basically any literary work on the grounds that it is "fluff." I have never heard anyone use "crunch" or "crunchy" as an insult for anything other than food that is supposed to be soft. Have you?When I generate a campaign world, the rules represent the physics of the world. If the rules have four terrestrial elements, then, of course, the universe has four terrestrial elements. If the rules break and become incoherent when inflation takes place, then value must inhere in objects, not in transactions. If the rules give people souls separate from their bodies, then the world must be one in which the soul and body are separate and different. The idea that the actual description of the world is somehow and insubstantial and highly malleable thing that can simply be superimposed on top of any remotely compatible set of rules, then the assumption is that the rules are not the physics of the world. This is a real problem because essentially the kind of world in which the game takes place is like the modern world in that there is a jarring disjunction between physics and metaphysics that will lead to a certain kind of relationship to divinities, philosophy and cognition as a whole. For a world to have credibility for me, the rules should represent the physical laws of the universe. When we treat all explanatory texts for the universe's physics and "fluff" and we treat the physics themselves as "crunch" then, what we are saying is that conformity between how the world is and how the world is explained/understood aren't expected to conform to one another. [/QUOTE]
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