Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The terms 'fluff' and 'crunch'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fanboy2000" data-source="post: 2113690" data-attributes="member: 19998"><p>The rules are not the physics of the world. The rules are to facilitate gameplay. </p><p></p><p>Rules exist to keep things fair, to make fair chalenges posible. They are not physics. I have never, in all the games I've played in, in all the games I have ever sold, and all the customers I have ever talk to in five years at working at a game store met anyone else who has ever said. </p><p></p><p>I say this, not to disagree with you. It was long established that your game in far diffrent from mine. I say this so that you know that there are likely a great many people who do not thnk that rules are physics. I also say this so that you understand that I refuse (we are moving into emotional discorse, not logical, so you may wish to keep that in mind) to look at rules in such a fashion. RPGs in general, and D&D in particular, appeal to me precisely because they do not model the real world. They are imaginary constructs that exist to give me a few hours of escapist entertainment. I could watch TV, I suppose, but RPGs a simply more fun to me. </p><p></p><p>To sugest that fluff is just as important to rules is, to me, to sugest that I need to be a slave to bad fiction written under deadline by a person who may or may not use the fluff in their own game. It sugests to me that what this person wrote is more important than the material created by me and my players. Fluff in an RPG book is just words on dead trees. It has no life untill a gaming group breaths life into it. The breath of life given by gaming groups is a strang thing and it may not match what is on the paper. It may not match what was in the mind of the game designer. What me and my players create though gameplay is 100x more important than anything Monte Cook, SKR, Andy Collins, or even E. Gary Gygax wrote about their gameing worlds <em>when it comes to my game.</em> I'm not saying this to disparage people who's work I admire enough to purchase and place on my gameing self, I say it so that you understand that I look at RPGs as a social game and I'm more interested in what comes out of my game.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 2113690, member: 19998"] The rules are not the physics of the world. The rules are to facilitate gameplay. Rules exist to keep things fair, to make fair chalenges posible. They are not physics. I have never, in all the games I've played in, in all the games I have ever sold, and all the customers I have ever talk to in five years at working at a game store met anyone else who has ever said. I say this, not to disagree with you. It was long established that your game in far diffrent from mine. I say this so that you know that there are likely a great many people who do not thnk that rules are physics. I also say this so that you understand that I refuse (we are moving into emotional discorse, not logical, so you may wish to keep that in mind) to look at rules in such a fashion. RPGs in general, and D&D in particular, appeal to me precisely because they do not model the real world. They are imaginary constructs that exist to give me a few hours of escapist entertainment. I could watch TV, I suppose, but RPGs a simply more fun to me. To sugest that fluff is just as important to rules is, to me, to sugest that I need to be a slave to bad fiction written under deadline by a person who may or may not use the fluff in their own game. It sugests to me that what this person wrote is more important than the material created by me and my players. Fluff in an RPG book is just words on dead trees. It has no life untill a gaming group breaths life into it. The breath of life given by gaming groups is a strang thing and it may not match what is on the paper. It may not match what was in the mind of the game designer. What me and my players create though gameplay is 100x more important than anything Monte Cook, SKR, Andy Collins, or even E. Gary Gygax wrote about their gameing worlds [i]when it comes to my game.[/i] I'm not saying this to disparage people who's work I admire enough to purchase and place on my gameing self, I say it so that you understand that I look at RPGs as a social game and I'm more interested in what comes out of my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The terms 'fluff' and 'crunch'
Top