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The terms 'fluff' and 'crunch'
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<blockquote data-quote="S'mon" data-source="post: 2114497" data-attributes="member: 463"><p>Also, game data like Levels & Classes or hit points do not have an independent Aristotelean existence within the universe. Again the inevitable exception is spell level with more powerful spellcasters able to use higher-level spells, although different spellcasters may have different understandings of the concept. Some NPCs IMC, especially powerful spellcasters, are impossible to model accurately strictly using the D&D RAW without major changes, so I approximate a rough class & level for them. In a case where a player wanted to play a particular type of spellcaster (a Beskarni Forest Witch) under 3e rules we had to develop a whole new class & systems, based off the Druid but ending up very different, and while it worked for that PC it would need to be changed again for other less Druidical Forest Witch NPCs.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2114497, member: 463"] Also, game data like Levels & Classes or hit points do not have an independent Aristotelean existence within the universe. Again the inevitable exception is spell level with more powerful spellcasters able to use higher-level spells, although different spellcasters may have different understandings of the concept. Some NPCs IMC, especially powerful spellcasters, are impossible to model accurately strictly using the D&D RAW without major changes, so I approximate a rough class & level for them. In a case where a player wanted to play a particular type of spellcaster (a Beskarni Forest Witch) under 3e rules we had to develop a whole new class & systems, based off the Druid but ending up very different, and while it worked for that PC it would need to be changed again for other less Druidical Forest Witch NPCs. [/QUOTE]
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The terms 'fluff' and 'crunch'
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