Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The terms 'fluff' and 'crunch'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2115716" data-attributes="member: 18280"><p>Obviously.</p><p></p><p>Don't mistake a refutation of an argument (i.e., a refutation of the general statement that game rules are not analogous to physics within the context of the game world) as an argument that the original analogy (game rules as analogous to game world physics) is worth obsessing over in actual game play. </p><p></p><p>Some statements ("From time to time the GM of games I'm in changes the rules. For instance our GM ruled you couldn't trip with an attack of opportunity. At no point did I feel the rules of the universe had changed, merely the rules of the game.") require a level of dissection to component parts to determine whether or not they apply to the question at hand.</p><p></p><p>Language is inherently inexact. The statement, "At no point did I feel the rules of the universe had changed, merely the rules of the game" refutes the statement "The game rules are the 'rules of the universe,' determining what is possible and what is not. When a new case occurs (i.e., new rules are added), it amounts to a new discovery in the physics of the game setting." only if one accepts one of two basic assumptions:</p><p></p><p style="margin-left: 20px">(1) The viewpoint of the player is essentially the same as the viewpoint of a fictional character in the game, or</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) The universe of the player is essentially the same as the fictional universe of a fictional character in the game.</p><p></p><p>Clearly, we have little worry that most of us accept (2) as a reasonable assumption. No one really believes (I hope) that the World of Greyhawk is a real place, or that they might find a portal to the Forgotten Realms ala Elminster. All that remains is to examine assumption (1).</p><p></p><p>I contend that this:</p><p></p><p style="margin-left: 20px">"First off, I hope you can concede that there is a difference between the perspective of the player, and the fictional perspective of the character which that player controls. From the player's perspective, the rules of the game have changed. No one is suggesting that real-world physics change because of this. However, from the fictional perspective of the PC, he is no longer able to do something he was able to do yesterday. That is, fundamentally, a shift in the way the world works. This would be true whether or not the change was actually "noticed" by anyone in that setting."</p><p></p><p>represents a fairly reasonable examination of that assumption.</p><p></p><p>I'm not exactly sure what this has to do with "the lives and resurrections the Jasper the Wimp," unless you are trying to claim that a carefully structured campaign setting with strong flavor text (i.e., lots of meat on dem bones) somehow leads to wimpy, easily killed characters who get brought back to life a lot?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2115716, member: 18280"] Obviously. Don't mistake a refutation of an argument (i.e., a refutation of the general statement that game rules are not analogous to physics within the context of the game world) as an argument that the original analogy (game rules as analogous to game world physics) is worth obsessing over in actual game play. Some statements ("From time to time the GM of games I'm in changes the rules. For instance our GM ruled you couldn't trip with an attack of opportunity. At no point did I feel the rules of the universe had changed, merely the rules of the game.") require a level of dissection to component parts to determine whether or not they apply to the question at hand. Language is inherently inexact. The statement, "At no point did I feel the rules of the universe had changed, merely the rules of the game" refutes the statement "The game rules are the 'rules of the universe,' determining what is possible and what is not. When a new case occurs (i.e., new rules are added), it amounts to a new discovery in the physics of the game setting." only if one accepts one of two basic assumptions: [INDENT](1) The viewpoint of the player is essentially the same as the viewpoint of a fictional character in the game, or (2) The universe of the player is essentially the same as the fictional universe of a fictional character in the game.[/INDENT] Clearly, we have little worry that most of us accept (2) as a reasonable assumption. No one really believes (I hope) that the World of Greyhawk is a real place, or that they might find a portal to the Forgotten Realms ala Elminster. All that remains is to examine assumption (1). I contend that this: [INDENT]"First off, I hope you can concede that there is a difference between the perspective of the player, and the fictional perspective of the character which that player controls. From the player's perspective, the rules of the game have changed. No one is suggesting that real-world physics change because of this. However, from the fictional perspective of the PC, he is no longer able to do something he was able to do yesterday. That is, fundamentally, a shift in the way the world works. This would be true whether or not the change was actually "noticed" by anyone in that setting."[/INDENT] represents a fairly reasonable examination of that assumption. I'm not exactly sure what this has to do with "the lives and resurrections the Jasper the Wimp," unless you are trying to claim that a carefully structured campaign setting with strong flavor text (i.e., lots of meat on dem bones) somehow leads to wimpy, easily killed characters who get brought back to life a lot? RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The terms 'fluff' and 'crunch'
Top