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The terms 'fluff' and 'crunch'
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<blockquote data-quote="Raven Crowking" data-source="post: 2123351" data-attributes="member: 18280"><p>So, basically, you don't need specific rules to convey description? And, if I understand you, you're saying that the DM can certainly describe game situations in whatever way he/she deems appropriate? And, I imagine, you agree that the description is intended to convey the situation as the PCs would understand it, rather than as a statement of the rules involved?</p><p></p><p>If so, I believe that a reasonable person could easily conclude that there are rules that underlay the description (low on hp), even through the description (wounded to the bone) does not convey the game mechanics exactly. Thus, a statement such as "you can't do that because there are no rules for that" is patently false. The rules (low on hp) are there; the exact nature of the description, as you seem to agree, is outside their scope.</p><p></p><p>In other words:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>As far as the definition of the term "rules" goes, I believe that I have amply defined exactly what I mean, and that the meaning, while clarified, has not changed from post to post. In other words, no flip-flopping, Little Fish. And, as you agree that "I don't think that the rules of any rpg setting ever are, or ever have been, merely what is written in the rulebook," one has to wonder exactly why you bring it up.</p><p></p><p>I suspect that, like your statement that "In some situations excess verbiage is good, in others you just want to cut to the chase," this is an attempt to erect a straw man. We've danced that dance before. However, since the only substantial things you said here agree with me, I suppose I ought to thank you for your support.</p><p></p><p>Thanks. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2123351, member: 18280"] So, basically, you don't need specific rules to convey description? And, if I understand you, you're saying that the DM can certainly describe game situations in whatever way he/she deems appropriate? And, I imagine, you agree that the description is intended to convey the situation as the PCs would understand it, rather than as a statement of the rules involved? If so, I believe that a reasonable person could easily conclude that there are rules that underlay the description (low on hp), even through the description (wounded to the bone) does not convey the game mechanics exactly. Thus, a statement such as "you can't do that because there are no rules for that" is patently false. The rules (low on hp) are there; the exact nature of the description, as you seem to agree, is outside their scope. In other words: As far as the definition of the term "rules" goes, I believe that I have amply defined exactly what I mean, and that the meaning, while clarified, has not changed from post to post. In other words, no flip-flopping, Little Fish. And, as you agree that "I don't think that the rules of any rpg setting ever are, or ever have been, merely what is written in the rulebook," one has to wonder exactly why you bring it up. I suspect that, like your statement that "In some situations excess verbiage is good, in others you just want to cut to the chase," this is an attempt to erect a straw man. We've danced that dance before. However, since the only substantial things you said here agree with me, I suppose I ought to thank you for your support. Thanks. :lol: RC [/QUOTE]
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