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Community
General Tabletop Discussion
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The terms 'fluff' and 'crunch'
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<blockquote data-quote="Doug McCrae" data-source="post: 2124173" data-attributes="member: 21169"><p>The original use of fluff/crunch wasn't even to talk about the core rule books (which are very crunch heavy anyway so there's not much point) but rather campaign setting books such as those for Forgotten Realms. One would normally expect these to be among the most fluff heavy rpg books but most of them contained a lot of feats, PrCs, spells, monsters and magic items as opposed to history, geography - world description - making them very crunch heavy. Which seems to be what readers want, though I suspect most posters on ENWorld feel differently.</p><p></p><p>This greater desire amongst the readership for feats, PrCs and so forth is what is brought out by the fluff/crunch terminology.</p><p></p><p>Raven Crowking, while your definition of rules to mean something like 'every method by which game events are decided' is fair enough I don't think it's what most people mean when they talk about the rules of Dungeons & Dragons. Personally when I talk about the rules I'm referring principally to what's in the PHB and to a slighter lesser degree the DMG and MM. Weirdly I do think of the MM as being less 'rulesy', than the PHB. Strictly speaking I suppose the SRD should really be the prime rule set but I just don't happen to use it as I find it harder to access in electronic form.</p><p></p><p>It's somewhat paradoxical that you, with a definition of rules that renders them <em>more important</em> should promote terminology that slightly undermines rules at the expense of flavour text, while I with a narrower definition am doing the opposite.</p><p></p><p>In some ways I myself would find the term 'fluff' a little irksome if it were used to refer to marvellous work like Glorantha. It never is though. Let's face it stuff like the 53rd Forgotten Realms book is basically trash.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 2124173, member: 21169"] The original use of fluff/crunch wasn't even to talk about the core rule books (which are very crunch heavy anyway so there's not much point) but rather campaign setting books such as those for Forgotten Realms. One would normally expect these to be among the most fluff heavy rpg books but most of them contained a lot of feats, PrCs, spells, monsters and magic items as opposed to history, geography - world description - making them very crunch heavy. Which seems to be what readers want, though I suspect most posters on ENWorld feel differently. This greater desire amongst the readership for feats, PrCs and so forth is what is brought out by the fluff/crunch terminology. Raven Crowking, while your definition of rules to mean something like 'every method by which game events are decided' is fair enough I don't think it's what most people mean when they talk about the rules of Dungeons & Dragons. Personally when I talk about the rules I'm referring principally to what's in the PHB and to a slighter lesser degree the DMG and MM. Weirdly I do think of the MM as being less 'rulesy', than the PHB. Strictly speaking I suppose the SRD should really be the prime rule set but I just don't happen to use it as I find it harder to access in electronic form. It's somewhat paradoxical that you, with a definition of rules that renders them [i]more important[/i] should promote terminology that slightly undermines rules at the expense of flavour text, while I with a narrower definition am doing the opposite. In some ways I myself would find the term 'fluff' a little irksome if it were used to refer to marvellous work like Glorantha. It never is though. Let's face it stuff like the 53rd Forgotten Realms book is basically trash. [/QUOTE]
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