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General Tabletop Discussion
*TTRPGs General
The terms 'fluff' and 'crunch'
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<blockquote data-quote="Raven Crowking" data-source="post: 2125611" data-attributes="member: 18280"><p>Yet, mysteriously, in your poll (<a href="http://www.enworld.org/showthread.php?t=126095" target="_blank">http://www.enworld.org/showthread.php?t=126095</a>) your question implies that stat blocks are crunch, whereas stat blocks generally appear in-game more often than in books.</p><p></p><p>You asked "Is a character statblock a rule <em>or is it just crunch</em>?" (emphasis mine). When 107 people had voted, 57 said crunch (53.27%) and 21 said both (19.63%), for a whopping 68 out of 107 (over 70%).</p><p></p><p>If hong was right when he said, <span style="color: Olive">"Crunch", as most people understand the term, refers to _published_ formal, numeric or probabilistic mechanical content in game books</span>, then surely these numbers would be different?</p><p></p><p>Starglim mentions some rules having a "virtual existence" which sounds an awful lot like what I was calling "implied rules."</p><p></p><p>Agamon said "Wow, and here I thought rules and crunch were pretty much the same thing." Not a ringing endorsement of the claims made by those who say "By crunch we all mean only rules in rulebooks but not in games."</p><p></p><p>Ironwolf said "I went with crunch....I guess my reasoning was take an NPC <em><span style="color: Red">in a campaign </span> </em> or module, say a third level fighter. <em><span style="color: Red">You work up a nice little background, motivations, etc for said NPC - your fluff.</span></em> Then you need to get his stats down on paper so we know how to use him game mechnanic wise, a.k.a. stat block - or your crunch." (Emphasis mine) Again, seems unclear on this "only in the rule books" thing.</p><p></p><p>I am not sure if what Kamakaze Midget wrote limits fluff to published text or not, but seems to limit crunch.</p><p></p><p>I think my point is pretty obvious. The definition of the term is <strong><em>not</em></strong> pretty obvious.</p><p></p><p>Even if "crunch" was originally intended to refer "to _published_ formal, numeric or probabilistic mechanical content in game books," this is not how most people understand the term.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2125611, member: 18280"] Yet, mysteriously, in your poll ([url]http://www.enworld.org/showthread.php?t=126095[/url]) your question implies that stat blocks are crunch, whereas stat blocks generally appear in-game more often than in books. You asked "Is a character statblock a rule [I]or is it just crunch[/I]?" (emphasis mine). When 107 people had voted, 57 said crunch (53.27%) and 21 said both (19.63%), for a whopping 68 out of 107 (over 70%). If hong was right when he said, [COLOR=Olive]"Crunch", as most people understand the term, refers to _published_ formal, numeric or probabilistic mechanical content in game books[/COLOR], then surely these numbers would be different? Starglim mentions some rules having a "virtual existence" which sounds an awful lot like what I was calling "implied rules." Agamon said "Wow, and here I thought rules and crunch were pretty much the same thing." Not a ringing endorsement of the claims made by those who say "By crunch we all mean only rules in rulebooks but not in games." Ironwolf said "I went with crunch....I guess my reasoning was take an NPC [I][COLOR=Red]in a campaign [/COLOR] [/I] or module, say a third level fighter. [I][COLOR=Red]You work up a nice little background, motivations, etc for said NPC - your fluff.[/COLOR][/I] Then you need to get his stats down on paper so we know how to use him game mechnanic wise, a.k.a. stat block - or your crunch." (Emphasis mine) Again, seems unclear on this "only in the rule books" thing. I am not sure if what Kamakaze Midget wrote limits fluff to published text or not, but seems to limit crunch. I think my point is pretty obvious. The definition of the term is [B][I]not[/I][/B] pretty obvious. Even if "crunch" was originally intended to refer "to _published_ formal, numeric or probabilistic mechanical content in game books," this is not how most people understand the term. RC [/QUOTE]
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