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<blockquote data-quote="Scotley" data-source="post: 2386621" data-attributes="member: 11520"><p><strong>The End</strong></p><p></p><p>Very nicely done. I had a good time and became quite attached to Rurrahr in the time I played him. I appreciate the chance to get some exposure to Arcana Unearthed and the Diamond throne. I had the books, but this is only time I've really used them. You had a good group of players as well. Your lack of experience did not show. You demonstrated a grasp of the rules as well as making it fun. I'll toss in a few suggestions only because you ask and not because you did anything wrong. They are based on my own ideas about gaming and may not be better than what you are doing now. First, as Elocin said maps are good during fights. To really take advantage of the feats and actions one can use you need a good idea of where everybody on a grid of 5' squares. It is less interesting than descriptive text and usually a pain in the posterior to do, but it lets the player use their abilities. Second, the fights while well done generally started with "you are under attack roll initiative. That was okay for a short adventure, but will start to get old really fast. Some players enjoy a change to size up the opponents and the environment where the fight will take place, so they can use those feat and some tactical thinking. Stalking and being stalked also adds tension to a game. Anyway those are my thoughts. Keep up the good work and I hope you'll run more games in the future. I enjoyed it everyone, thanks!</p></blockquote><p></p>
[QUOTE="Scotley, post: 2386621, member: 11520"] [b]The End[/b] Very nicely done. I had a good time and became quite attached to Rurrahr in the time I played him. I appreciate the chance to get some exposure to Arcana Unearthed and the Diamond throne. I had the books, but this is only time I've really used them. You had a good group of players as well. Your lack of experience did not show. You demonstrated a grasp of the rules as well as making it fun. I'll toss in a few suggestions only because you ask and not because you did anything wrong. They are based on my own ideas about gaming and may not be better than what you are doing now. First, as Elocin said maps are good during fights. To really take advantage of the feats and actions one can use you need a good idea of where everybody on a grid of 5' squares. It is less interesting than descriptive text and usually a pain in the posterior to do, but it lets the player use their abilities. Second, the fights while well done generally started with "you are under attack roll initiative. That was okay for a short adventure, but will start to get old really fast. Some players enjoy a change to size up the opponents and the environment where the fight will take place, so they can use those feat and some tactical thinking. Stalking and being stalked also adds tension to a game. Anyway those are my thoughts. Keep up the good work and I hope you'll run more games in the future. I enjoyed it everyone, thanks! [/QUOTE]
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