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The "That sounds better" syndrome
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<blockquote data-quote="Greenfield" data-source="post: 5858287" data-attributes="member: 6669384"><p>Well, while we've taken <em>Teleport</em> out of the game, there are still ways to make it in the time available. But we need to be able to lead the Sluagh along a few minutes behind, and that's a bigger problem.</p><p></p><p>The Ranger/Druid is a Ranger 5/Druid 7, so he isn't doing any Elemental shaping. We can both sprout wings and go, but even that won't get us there in time.</p><p></p><p>The place is a day's travel away, by horseback. Light horses cover 60 feet per round at a walk, and 48 miles a day, adjusted for terrain. We are talking Scotland, in case I didn't make that clear, so there are hills and moors between us and where we're going.</p><p></p><p>When my character takes a winged form (Avarial Elf), he can only do it for two hours per spell, and his flight speed is 50 per round, which is actually slower than the horse's walking speed.</p><p></p><p>The Druid would choose Hawk or Eagle, for 80 feet per round or 64 miles a day. He could make it, presuming that he can avoid being shot down for that period of time. And yes, while the hounds of the Sluagh don't fly, the huntsmen each have a <em>Phantom Steed</em>, which means they fly faster than we do.</p><p></p><p>So unless we pull a rabbit out of our hat (several very fast, saddle-broken rabbits), we aren't leading the Hunt to that fortress in one night.</p><p></p><p>But since that was never really the plan... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Side story: The Big Bad was part of a cabal that was having a contest: See who could take over/tear down and replace an empire, and rule the world.</p><p></p><p>Their initial play required teamwork, but at this stage he's in a race with the others, and he just got set back before square one. The only way he has a chance in their contest is if someone (whistles innocently) were to identify and obstruct the other contestants in his game.</p><p></p><p>Obviously there's a lot more to the "Evil Plot for World Conquest" (tm) than this, but it touches on the key points. </p><p></p><p>So my job is to wheedle the info out of him, convincing him that it's in his best interests to betray the entire conspiracy.</p><p></p><p>Did I mention that the "real plan" was also head-bangingly insane? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5858287, member: 6669384"] Well, while we've taken [I]Teleport[/I] out of the game, there are still ways to make it in the time available. But we need to be able to lead the Sluagh along a few minutes behind, and that's a bigger problem. The Ranger/Druid is a Ranger 5/Druid 7, so he isn't doing any Elemental shaping. We can both sprout wings and go, but even that won't get us there in time. The place is a day's travel away, by horseback. Light horses cover 60 feet per round at a walk, and 48 miles a day, adjusted for terrain. We are talking Scotland, in case I didn't make that clear, so there are hills and moors between us and where we're going. When my character takes a winged form (Avarial Elf), he can only do it for two hours per spell, and his flight speed is 50 per round, which is actually slower than the horse's walking speed. The Druid would choose Hawk or Eagle, for 80 feet per round or 64 miles a day. He could make it, presuming that he can avoid being shot down for that period of time. And yes, while the hounds of the Sluagh don't fly, the huntsmen each have a [I]Phantom Steed[/I], which means they fly faster than we do. So unless we pull a rabbit out of our hat (several very fast, saddle-broken rabbits), we aren't leading the Hunt to that fortress in one night. But since that was never really the plan... :) Side story: The Big Bad was part of a cabal that was having a contest: See who could take over/tear down and replace an empire, and rule the world. Their initial play required teamwork, but at this stage he's in a race with the others, and he just got set back before square one. The only way he has a chance in their contest is if someone (whistles innocently) were to identify and obstruct the other contestants in his game. Obviously there's a lot more to the "Evil Plot for World Conquest" (tm) than this, but it touches on the key points. So my job is to wheedle the info out of him, convincing him that it's in his best interests to betray the entire conspiracy. Did I mention that the "real plan" was also head-bangingly insane? :) [/QUOTE]
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