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The "That's Unrealistic!" Retort Compendium
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<blockquote data-quote="ProfessorCirno" data-source="post: 5357536" data-attributes="member: 65637"><p>The problem is that so many people set up two lines - and D&D very much encourged this for a long time.</p><p></p><p>1) Realism vs magic. Rather then concluding "Ok this is a fantasy RPG, things are fantastic," it becomes a <em>magic</em> RPG, and those two are drastically different thing. It's where the caster supremecy comes from, and why fighters need all their magic items. Oddly enough, while D&D has long supported this mechanically, it didn't support this in it's fluff. Read the 2e PHB and get a big list of impossible and fantastic characters your fighter is meant to emulate (Note: he cannot emulate any of them).</p><p></p><p>2) We're nerds. We can, I think readily admit to that - most D&D gamers are nerds, and I'm certainly no exception. However, when thinking about the things a "fighting man" can do, we don't think of things an actual 18 strength physical monster would do, we think of things that we, the far-less-then-18-strength nerd can do. "I cannot imagine myself standing up in something a heavy as plate mail, ergo nobody can." In essence, the in-game reality is <em>less real</em> to actual reality due to people seeing things through their own flawed vision.</p><p></p><p>It leads to a truly astonding and bizarre case where not only can non-casters not be fantastic, they can't even accomplish things that are realistically awesome. Hell, right up until Tome of Battle (and even still for a depressing number of people), there was this idea that western swordsmanship <em>didn't exist</em> and that warriors just bashed each other over the head with no finesse or skill whatsoever.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5357536, member: 65637"] The problem is that so many people set up two lines - and D&D very much encourged this for a long time. 1) Realism vs magic. Rather then concluding "Ok this is a fantasy RPG, things are fantastic," it becomes a [i]magic[/i] RPG, and those two are drastically different thing. It's where the caster supremecy comes from, and why fighters need all their magic items. Oddly enough, while D&D has long supported this mechanically, it didn't support this in it's fluff. Read the 2e PHB and get a big list of impossible and fantastic characters your fighter is meant to emulate (Note: he cannot emulate any of them). 2) We're nerds. We can, I think readily admit to that - most D&D gamers are nerds, and I'm certainly no exception. However, when thinking about the things a "fighting man" can do, we don't think of things an actual 18 strength physical monster would do, we think of things that we, the far-less-then-18-strength nerd can do. "I cannot imagine myself standing up in something a heavy as plate mail, ergo nobody can." In essence, the in-game reality is [i]less real[/i] to actual reality due to people seeing things through their own flawed vision. It leads to a truly astonding and bizarre case where not only can non-casters not be fantastic, they can't even accomplish things that are realistically awesome. Hell, right up until Tome of Battle (and even still for a depressing number of people), there was this idea that western swordsmanship [i]didn't exist[/i] and that warriors just bashed each other over the head with no finesse or skill whatsoever. [/QUOTE]
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