Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The "That's Unrealistic!" Retort Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5358954" data-attributes="member: 19675"><p>Despite having spines, bones, joints, and sometimes organs, the undead do not typically have true weak spots. Their forms are not held together or animated by muscle & sinew, but magic. You could dip some undead in acid, destroying all their flesh and it wouldn't slow them down; some would even have it reappear. Their organs- if they have any- are essentially non-functional, so stabbing them makes no difference. Even the legendary heart of the vampire is not so much a vital organ as the anchor of some kind of unholy magic- it is disupted not from any old stab, but only by a blow delivered by a wooden stake. In some legends, the wood had to be of a specific kind, typically ash, hawthorn or oak. That's not a vital organ, that's disrupting magic.</p><p></p><p>Constructs vary a bit too, but like undead, most have no true vital spots. With the exception of the flesh variety, golems have no joints to strike- they are constructed as non-articulated statuary. Their limbs bend only and entirely through magic. They have no skeleton, no musculature, no organs. </p><p></p><p>Clockwork critters may actually have vital spots- they do at least have joints- but beyond that, they are probably built with many redundancies. Then there's still that animated by magic issue. Is the magic merely a power source that substitutes for the hand and winding key? Or is the frame of the clockwork being akin to the body of an undead creature, the physical manifestation and receptacle for powerful magics which must disrupted before physical attacks have any meaningful effect?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5358954, member: 19675"] Despite having spines, bones, joints, and sometimes organs, the undead do not typically have true weak spots. Their forms are not held together or animated by muscle & sinew, but magic. You could dip some undead in acid, destroying all their flesh and it wouldn't slow them down; some would even have it reappear. Their organs- if they have any- are essentially non-functional, so stabbing them makes no difference. Even the legendary heart of the vampire is not so much a vital organ as the anchor of some kind of unholy magic- it is disupted not from any old stab, but only by a blow delivered by a wooden stake. In some legends, the wood had to be of a specific kind, typically ash, hawthorn or oak. That's not a vital organ, that's disrupting magic. Constructs vary a bit too, but like undead, most have no true vital spots. With the exception of the flesh variety, golems have no joints to strike- they are constructed as non-articulated statuary. Their limbs bend only and entirely through magic. They have no skeleton, no musculature, no organs. Clockwork critters may actually have vital spots- they do at least have joints- but beyond that, they are probably built with many redundancies. Then there's still that animated by magic issue. Is the magic merely a power source that substitutes for the hand and winding key? Or is the frame of the clockwork being akin to the body of an undead creature, the physical manifestation and receptacle for powerful magics which must disrupted before physical attacks have any meaningful effect? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "That's Unrealistic!" Retort Compendium
Top