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The "That's Unrealistic!" Retort Compendium
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<blockquote data-quote="Dausuul" data-source="post: 5359545" data-attributes="member: 58197"><p>I think it's fairly clear that adventurers fighting a golem are doing more than just knocking chips off. If that were what they were doing, it'd crush them long before they dealt any noticeable damage.</p><p></p><p></p><p></p><p>Exactly what the magic is doing is not entirely clear, but regardless, a statue most certainly has weak points. There are crevices where force could be applied to split the stone; there are narrow places like neck and wrists where a well-aimed blow might cause a break.</p><p></p><p>IMO, the place where complaints of unrealism apply to golems is much more basic: <em>You can kill them with nonmagical weapons*!</em> Flesh golems, okay. Clay golems, maybe. Stone or iron? Please. Try whacking a stone statue with a sword and see how far <em>you</em> get. You'll break the sword long before you damage the statue.</p><p></p><p>[size=-2]*From 3E onward, at least. This is one area where I think AD&D's "magic weapon or go home" rules make some sense.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5359545, member: 58197"] I think it's fairly clear that adventurers fighting a golem are doing more than just knocking chips off. If that were what they were doing, it'd crush them long before they dealt any noticeable damage. Exactly what the magic is doing is not entirely clear, but regardless, a statue most certainly has weak points. There are crevices where force could be applied to split the stone; there are narrow places like neck and wrists where a well-aimed blow might cause a break. IMO, the place where complaints of unrealism apply to golems is much more basic: [i]You can kill them with nonmagical weapons*![/i] Flesh golems, okay. Clay golems, maybe. Stone or iron? Please. Try whacking a stone statue with a sword and see how far [i]you[/i] get. You'll break the sword long before you damage the statue. [size=-2]*From 3E onward, at least. This is one area where I think AD&D's "magic weapon or go home" rules make some sense.[/size] [/QUOTE]
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