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The "That's Unrealistic!" Retort Compendium
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5359840" data-attributes="member: 19675"><p>I stand by my analysis: it is clear by RAW, powerful undead, golems and the like do not conform to mundane reality when it comes to having weak points to exploit. Besides their immunity to sneak attack and crits, there is this language:</p><p></p><p></p><p>(emphasis mine)</p><p></p><p>Decapitate a golem and it will continue to attack you as surely as if you had just stabbed it in the kiester. You don't even get bonuses in combat from doing so. It's head is not a vital spot, nor is anywhere else.</p><p></p><p>If not for the magic that animates these statues- these <em>non-articulated </em>statues- the stresses created by merely moving would tear them apart with their first movements because the force required to move such mass with any speed exceed the force brought to bear by a PC swinging a weapon. Clay is brittle, try bending a leg sculpted of clay and it will shatter. One of stone would snap. One of metalmwould bend...slowly...once or twice, then metal fatigue would cause it to crack & break like Saddam's statue.</p><p></p><p>But that doesn't happen because the magic animating a golem abates those physical constraints. And if the magic prevents a golem from tearing itself apart due to titanic forces at the non-existent joints, why would an additional poke from the outside make any difference in the same spot?</p><p></p><p>As for why the parts you chip off don't come after you as well? In some legends, the parts don't do that, they just re-attach until some other act is performed, such as by destoying the seal on the spell that animates it- IOW, you do a ritual act- when it has been rendered temporarily quiescent. P</p><p>In other cases, the magic only affects the more contiguous portions of the body.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5359840, member: 19675"] I stand by my analysis: it is clear by RAW, powerful undead, golems and the like do not conform to mundane reality when it comes to having weak points to exploit. Besides their immunity to sneak attack and crits, there is this language: (emphasis mine) Decapitate a golem and it will continue to attack you as surely as if you had just stabbed it in the kiester. You don't even get bonuses in combat from doing so. It's head is not a vital spot, nor is anywhere else. If not for the magic that animates these statues- these [i]non-articulated [/i]statues- the stresses created by merely moving would tear them apart with their first movements because the force required to move such mass with any speed exceed the force brought to bear by a PC swinging a weapon. Clay is brittle, try bending a leg sculpted of clay and it will shatter. One of stone would snap. One of metalmwould bend...slowly...once or twice, then metal fatigue would cause it to crack & break like Saddam's statue. But that doesn't happen because the magic animating a golem abates those physical constraints. And if the magic prevents a golem from tearing itself apart due to titanic forces at the non-existent joints, why would an additional poke from the outside make any difference in the same spot? As for why the parts you chip off don't come after you as well? In some legends, the parts don't do that, they just re-attach until some other act is performed, such as by destoying the seal on the spell that animates it- IOW, you do a ritual act- when it has been rendered temporarily quiescent. P In other cases, the magic only affects the more contiguous portions of the body. [/QUOTE]
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